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The Last Of Us Game

The Last Of Us 2 

 

The Last of Us is a 2013 action-adventure game developed by Naughty Dog and published by Sony Computer Entertainment. Players run Joel, a smuggler tasked subsequent to escorting a juvenile girl, Ellie, across a post-apocalyptic united States. The Last of Us is played from a third-person perspective. Players use firearms and improvised weapons, and can use stealth to defend next to bitter humans and cannibalistic creatures dirty by a mutated strain of the Cordyceps fungus. In the online multiplayer mode, up to eight players engage in obliging and competitive gameplay.

 

Development of The Last of Us began in 2009, soon after the freedom of Naughty Dog's previous game, Uncharted 2: among Thieves. For the first mature in the company's history, Naughty Dog split into two teams; though one team developed Uncharted 3: Drake's Deception, the further half developed The Last of Us. The association between Joel and Ellie became the focus, like every other elements developed approximately it. Actors Troy Baker and Ashley Johnson portrayed Joel and Ellie respectively through voice and movement capture, and assisted creative director Neil Druckmann next the innovation of the characters and story. The original score was composed and performed by Gustavo Santaolalla.

 

Following its announcement in December 2011, The Last of Us was widely anticipated. It was released for the PlayStation 3 in June 2013, and for the PlayStation 4 in July 2014.[a] upon release, it established valuable acclaim, in the same way as praise directed at its narrative, gameplay, visuals, unquestionable design, characterization, and depiction of female characters. The Last of Us became one of the best-selling video games of every time, selling on top of 1.3 million units in its first week and 17 million by April 2018. The game won year-end accolades, including multipart Game of the Year awards from several gaming publications, critics, and game tribute ceremonies, and is considered one of the greatest video games ever made.

 

After the game's release, Naughty Dog released several downloadable content additions. The Last of Us: Left behind adds a single-player work up when Ellie and her best friend Riley. A sequel, The Last of Us part II, was announced in December 2016.

 

Gameplay

The Last of Us is an action-adventure holdover horror game played from a third-person perspective.[1] The artist traverses across post-apocalyptic environments such as towns, buildings, reforest and sewers to promote the story. The performer can use firearms, improvised weapons, and stealth to defend adjoining hostile humans and cannibalistic creatures dirty by a mutated strain of the Cordyceps fungus. For most of the game, the player takes run of Joel, a man tasked behind escorting a teen girl, Ellie, across the united States.[2] The player furthermore controls Ellie throughout the game's winter segment.[3]

 

In combat, the artist can use long-range weapons, such as rifles, shotguns, and bows, and short-range weapons such as handguns and short-barreled shotguns. The performer is competent to scavenge limited-use melee weapons, such as pipes and baseball bats, and toss bottles and bricks to distract, stun, or assault enemies.[4] The player can amend weapons at workbenches using collected items. Equipment such as health kits, shivs, and Molotov cocktails can be found or crafted using collected items. Attributes such as the health meter and crafting swiftness can be upgraded by collecting pills and medicinal plants. Health can be recharged through the use of health kits.[5]

 

The artist quality is crouching, taking into consideration his companion nearby. Enemies lurk in the distance, next a white outline alerting players of their location.

Listen Mode allows players to discover the position of enemies and characters by displaying their outline through walls, achieved through a heightened sense of hearing and spatial awareness.[6]

Though the player can hostility enemies directly, they can also use stealth to antagonism undetected or sneak by them. "Listen Mode" allows the artist to find enemies through a heightened desirability of hearing and spatial awareness, indicated as outlines visible through walls and objects.[6] In the in force lid system, the artist can crouch at the back obstacles to gain a tactical advantage during combat.[7] The game features periods without combat, often involving conversation along with the characters.[8] The performer can solve easy puzzles, such as using in limbo pallets to fake Ellie, who is unable to swim, across bodies of water, and using ladders or dumpsters to accomplish highly developed areas. bank account collectibles, such as notes, maps and comics, can be scavenged and viewed in the backpack menu.[9]

 

The game features an artificial expertise system by which hostile human enemies react to combat. If enemies discover the player, they may bow to cover or call for assistance, and can receive advantage of the performer later they are distracted, out of ammunition, or in a fight. performer companions, such as Ellie, can encourage in skirmish by throwing objects at threats to stun them, announcing the location of unseen enemies, or using a knife and pistol to antagonism enemies.[10]

 

Multiplayer

The online multiplayer allows taking place to eight players to engage in competitive gameplay in recreations of complex single-player settings. The game features three multiplayer game types: Supply lawsuit and Survivors are both team deathmatches, later than the latter excluding the finishing to respawn;[11] Interrogation features teams investigating the location of the enemy team's lockbox, and the first to appropriate such lockbox wins.[12] In all mode, players select a factionHunters (a group of unfriendly survivors) or Fireflies (a chaotic militia group)and save their clan conscious by collecting supplies during matches. Each permit is equal to one day; by unshakable twelve "weeks", players have completed a journey and can re-select their Faction.[13] Killing enemies, reviving allies, and crafting items earn the player parts that can be converted to supplies; supplies can along with be scavenged from enemies' bodies. Players are accomplished to carry more equipment by earning points as their clan's supplies grow. Players can link up the game to their Facebook account, which alters clan members' names and faces to come to an understanding the players' Facebook friends.[14] Players have the skill to customize their characters in the manner of hats, helmets, masks, and emblems.[15] The multiplayer servers for the PlayStation 3 explanation of the game were shut next to upon September 3, 2019.[16]

 

Plot

See also: List of The Last of Us characters

In September 2013, an outbreak of a mutant Cordyceps fungus ravages the joined States, transforming its human hosts into severe creatures known as the Infected. In the suburbs of Austin, Texas, Joel (Troy Baker) flees the lawlessness following his brother Tommy (Jeffrey Pierce) and daughter Sarah (Hana Hayes). As they flee, Sarah is shot by a soldier and dies in Joel's arms. Twenty years later, civilization has been decimated by the infection. Survivors live in heavily policed quarantine zones, independent settlements, and nomadic groups. Joel works as a smuggler in imitation of his co-conspirator Tess (Annie Wersching) in the quarantine zone in the North stop of Boston, Massachusetts. They hunt beside Robert (Robin Atkin Downes), a black-market dealer, to recover a stolen weapons cache. previously Tess kills him, Robert reveals that he traded the cache later than the Fireflies, a nihilist militia opposing the quarantine zone authorities.

 

The leader of the Fireflies, Marlene (Merle Dandridge), promises to double their cache in reward for smuggling a young girl, Ellie (Ashley Johnson), to Fireflies hiding in the Massachusetts state home external the quarantine zone. Joel, Tess, and Ellie sneak out in the night, but after an clash subsequent to a paperwork patrol, they discover Ellie is infected. Full infection normally occurs in below two days, but Ellie claims she was polluted three weeks earlier and that her immunity may lead to a cure. The trio make their exaggeration to their destination through hordes of the infected, but find that the Fireflies there have been killed. Tess reveals she has been bitten by an dirty and, believing in Ellie's importance, sacrifices herself next to pursuing soldiers suitably Joel and Ellie can escape. Joel decides to find Tommy, a former Firefly, in the hope that he can find the permanent Fireflies. afterward the put up to of balance (W. Earl Brown), a smuggler and survivalist who owes Joel a favor, they acquire a working vehicle from Bill's neighborhood. Driving into Pittsburgh, Pennsylvania, Joel and Ellie are ambushed by bandits and their car is wrecked. They ally like two brothers, Henry (Brandon Scott) and Sam (Nadji Jeter). After they run off the city, Sam is bitten by an mixed but hides it from the group. As his infection takes hold, Sam attacks Ellie, but Henry shoots him dead and rapidly afterwards commits suicide out of grief.

 

In the fall, Joel and Ellie finally find Tommy in Jackson County, Wyoming, where he has assembled a fortified harmony near a hydroelectric dam considering his wife Maria (Ashley Scott). Joel decides to leave Ellie once Tommy, but after she confronts him virtually Sarah, he decides to allow her stay similar to him. Tommy directs them to a Fireflies enclave at the academic circles of Eastern Colorado. They find the academic circles abandoned, but learn that the Fireflies have moved to a hospital in Salt Lake City, Utah. Afterward, the two are attacked by bandits and Joel is highly hurt while escaping.

 

During the winter, Ellie and Joel shelter in the mountains. Joel is on the brink of death and relies on Ellie to care for him. Hunting for food, Ellie encounters David (Nolan North) and James (Reuben Langdon), scavengers comfortable to trade medicine for food; despite initially appearing friendly and cooperative, David turns hostile after revealing the academic circles bandits were ration of his group. Ellie manages to guide David's outfit away from Joel, but is eventually captured; David intends to recruit her into his cannibal group. Refusing the offer, she escapes after killing James, but David corners her in a afire restaurant. Meanwhile, Joel recovers from his wounds and sets out to find Ellie. He reaches Ellie as she kills David and breaks by the side of crying; Joel comforts her past they flee.

 

In the spring, Joel and Ellie reach in Salt Lake City. Ellie is rendered unconscious after on the subject of drowning, past they are captured by a Firefly patrol. In the hospital, Marlene tells Joel that Ellie is mammal prepared for surgery: in hope of producing a vaccine for the infection, the Fireflies must remove the infected ration of Ellie's brain, which will slay her. Unwilling to let Ellie die, Joel battles his pretension to the in force room and carries the unconscious Ellie to the parking garage. He is confronted by Marlene, whom he shoots and kills to prevent the Fireflies from pursuing them. upon the steer out of the city, similar to Ellie wakes up, Joel claims that the Fireflies had found many additional immune people but were unable to create a cure, and that they have stopped trying. on the outskirts of Tommy's settlement, Ellie expresses her survivor guilt. At her insistence, Joel swears his report practically the Fireflies is true.[17]

 

Development

Main article: press forward of The Last of Us

A 35-year-old man in the manner of rushed brown hair, pleased and looking at something to the right of the camera.

A 35-year-old man subsequently curly black hair talking into a microphone, looking at something to the left of the camera.

Bruce Straley (left) and Neil Druckmann (right) led move forward as game director and creative director respectively.[18]

Naughty Dog began developing The Last of Us in 2009, like the pardon of Uncharted 2: among Thieves. For the first epoch in the company's history, Naughty Dog split into two teams; though one team developed Uncharted 3: Drake's Deception (2011), the further began work on The Last of Us.[19] Director Bruce Straley and creative director Neil Druckmann led the team held responsible for developing The Last of Us.[18]

 

While at university, Druckmann had an idea to integrate the gameplay of Ico (2001) in a tally set during a zombie apocalypse, behind that of George A. Romero's Night of the animate Dead (1968), as soon as a guide vibes thesame to John Hartigan from Sin City (19912000). The guide character, a police officer, would be tasked in the manner of protecting a pubertal girl; however, due to the lead character's heart condition, players would often assume rule of the young girl, reversing the roles. Druckmann far ahead developed it taking into consideration creating the tally of The Last of Us.[20] Druckmann views The Last of Us as a coming of age story, in which Ellie adapts to survival after spending get older subsequently Joel, as capably as an exploration of how delightful a dad is to save his child.[21]

 

A major motif of the game is that "life goes on";[22] this is presented in a scene in which Joel and Ellie discover a herd of giraffes, which concept artiste John Sweeney explained was expected to "reignite [Ellie's] lust for life", after her problem similar to her warfare next David.[23] The Infected, a core concept of the game, were inspired by a segment of the BBC natural world documentary Planet Earth (2006), which featured the Cordyceps fungi.[24] even if the fungi mainly contaminate insects, taking manage of their motor functions and forcing them to put up to cultivate the fungus,[25] the game explores the concept of the fungus evolving and infecting humans, and the deal with results of an outbreak of this infection.[24]

 

A 56-year-old man later than dark gray hair talking into a microphone, looking at something beneath the camera.

Argentinian musician Gustavo Santaolalla composed and performed the score for The Last of Us.[26]

The connection in the midst of Joel and Ellie was the focus of the game; all further elements were developed something like it. Troy Baker and Ashley Johnson were cast as Joel and Ellie, respectively, and provided voice and action take control of performances.[27] Baker and Johnson contributed to the spread of the characters;[28] for example, Baker convinced Druckmann that Joel would care for Tess due to his loneliness,[29] and Johnson convinced Druckmann that Ellie should be stronger and more defensive.[28] Ellie's subconscious declare was then redesigned throughout onslaught to create her look more similar to Johnson.[30] The game's extra characters in addition to underwent changes. The vibes Tess was originally expected to be the main antagonist of The Last of Us, but the team found it hard to endure her motives.[31] The sexuality of the environment description was originally left inattentive in the script, but innovative altered to additional reflect his homosexuality.[29]

 

The Last of Us features an original score composed primarily by Gustavo Santaolalla, along afterward compositions by Andrew Buresh, Anthony Caruso, and Jonathan Mayer.[26] Known for his minimalist compositions, Santaolalla was contacted ahead of time in development. He used various instruments to compose the score, including some that he was odd with, giving a desirability of difficulty and innocence.[3] This minimalist entry was moreover taken as soon as the game's strong and art design. The sealed of the impure was one of the first tasks during development; the team experimented gone the solid in order to attain the best put it on possible. To reach the solid of the Clicker, they hired voice actress Misty Lee, who provided a unassailable that audio lead Phillip Kovats described as originating in the "back of the throat".[32] The art department took various pieces of operate as inspiration, such as Robert Polidori's photographs in imitation of Hurricane Katrina, which were used as a hint tapering off like designing the flooded areas of Pittsburgh.[33] The art department were motivated to negotiate for things that they wished to include, due to the mighty differing opinions of the team during development. Ultimately, the team arranged upon a bill amongst simplicity and detail; even if Straley and Druckmann preferred the former, the art team preferred the latter.[34] The game's start credits were produced by Sony's San Diego Studio.[35]

 

The Last of Us game designer Ricky Cambier cited the video games Ico and Resident Evil 4 as influences upon the game design. He said the emotional weight of the association needed to be balanced behind the campaigning of the world's issues, stating that they "wanted to say you will the tone building and interaction" of Ico and "blend it in the manner of the demonstration and doing of Resident Evil 4."[36] The team created extra engines to satisfy their needs for the game. The artificial insight was created to coordinate as soon as players;[37] the supplement of Ellie as exaggerated shrewdness was a major contributor to the engine.[38] The lighting engine was next re-created to incorporate soft light, in which the sunlight seeps in through spaces and reflects off surfaces.[37] The gameplay introduced difficulty to the team, as they felt that all mechanic required thorough analysis.[29] The game's addict interface design after that underwent various iterations throughout development.[39]

 

The Last of Us was announced upon December 10, 2011, at the Spike Video Game Awards,[40] to the side of its debut trailer[41] and an qualified press liberty acknowledging some of the game's features.[2] The commercial ignited widespread anticipation within the gaming industry, which journalists owed to Naughty Dog's reputation.[42][43][44] The game missed its original projected freedom date of May 7, 2013, and was pushed to June 14, 2013 worldwide for additional polishing.[45] To make public pre-order sales, Naughty Dog collaborated afterward several retailers to find the money for special editions of the game bearing in mind extra content.[46]

 

Additional content

Downloadable content (DLC) for the game was released gone its launch. The game's Season Pass includes right of entry to all DLC, as with ease as some further abilities, and the documentary Grounded: Making The Last of Us;[47] the documentary was released online in February 2014.[48] Two DLC packs were included later some of the game's special editions and were available on release. The Sights and Sounds Pack included the soundtrack, a committed theme for the PlayStation 3 home screen, and two avatars. The leftover Pack featured bonus skins for the artiste next the finishing of the campaign, and in-game money, as capably as bonus experience points and at the forefront entrance to customizable items for the game's multiplayer.[49] only Territories Map Pack, released on October 15, 2013, extra four further multiplayer maps, based upon locations in the game's story.[50] Nightmare Bundle, released on November 5, 2013, extra a increase of ten head items, nine of which are available to buy separately.[51]

 

The Last of Us: Left at the back adds a single-player mix up which serves as a prequel to the main storyline, featuring Ellie and her friend Riley. It was released on February 14, 2014 as DLC[52] and on May 12, 2015 as a standalone progress pack.[53] A third bundle was released on May 6, 2014, featuring five sever DLC: beached bonus a new complexity to the main game and Left Behind; Reclaimed Territories Map Pack further additional multiplayer maps; Professional relic Skills Bundle and Situational leftover Skills Bundle bonus eight new multiplayer skills; and Survivalist Weapon Bundle further four additional weapons.[54] The Grit and Gear Bundle, which bonus new headgear items, masks and gestures, was released on August 5, 2014.[55] A Game of the Year Edition containing every downloadable content was released in Europe on November 11, 2014.[56]

 

The Last of Us Remastered

On April 9, 2014, Sony announced The Last of Us Remastered, an enhanced tally of the game for the PlayStation 4. It was released on July 29, 2014 in North America.[57][a] Remastered uses the DualShock 4's touchpad to navigate inventory items, and the well-ventilated bar signals health, scaling from green to ocher and red taking into consideration taking damage. In addition, audio recordings found in the game world can be heard through the controller's speaker; the original report irritated players to remain in a menu while the recordings were played.[61] The game's Photo Mode allows players to occupy images of the game by pausing gameplay and adjusting the camera freely.[62] In the menu, players have the capability to watch all cutscenes with audio commentary featuring Druckmann, Baker, and Johnson.[63] Remastered features enlarged graphics and rendering upgrades, including increased charm distance, an upgraded deed mechanic, a difficult frame rate, and broadminded audio options.[64] It includes the back released downloadable content, including Left behind and some multiplayer maps.[65] The expand team aimed to create a "true" remaster, maintaining the "core experience"[66] and major explanation and gameplay elements.[67]

 

Reception

Critical response

Reception

Aggregate score

AggregatorScore

Metacritic95/100[68]

Review scores

PublicationScore

CVG10/10[69]

Edge10/10[70]

Eurogamer10/10[71]

Game Informer9.5/10[72]

GameSpot8/10[73]

IGN10/10[74]

Joystiq5/5 stars[75]

OPM (UK)10/10[76]

Polygon7.5/10[77]

The Last of Us usual "universal acclaim", according to review aggregator Metacritic, based on 98 reviews.[68] It is the fifth-highest rated PlayStation 3 game on Metacritic.[b] Reviewers praised the air development, balance and subtext, visual and sealed design, and depiction of female and LGBT characters. It is considered one of the most significant seventh-generation video games,[79] and has been included along with the greatest video games of all time.[80] Colin Moriarty of IGN called The Last of Us "a masterpiece" and "PlayStation 3's best exclusive",[74] and Edge considered it "the most riveting, emotionally resonant story-driven epic" of the console generation.[70] Oli Welsh of Eurogamer wrote that it is "a beacon of hope" for the leftover horror genre;[71] Andy Kelly of Computer and Video Games stated it "Naughty Dog's finest moment".[69]

 

Kelly of Computer and Video Games found the report memorable,[69] and IGN's Moriarty named it one of the game's standout features.[74] PlayStation credited Magazine's David Meikleham wrote that the pacing contributed to the expand of the story, stating that there is "a genuine sense of epoch elapsed and journey traveled along all step of the way",[76] and Destructoid's Jim Sterling lauded the game's suspenseful moments.[81] Richard Mitchell of Joystiq found that the narrative greater than before the air relationships.[75]

 

The charactersparticularly the attachment in the midst of Joel and Elliereceived acclaim. Matt Helgeson of Game Informer wrote that the relationship felt identifiable, naming it "poignant" and "well-drawn".[72] Eurogamer's Welsh wrote that the characters were developed with "real patience and skill", appreciating their emotional value,[71] and Joystiq's Mitchell found the relationship "genuine" and emotional.[75] PlayStation attributed Magazine's Meikleham named Joel and Ellie the best characters of any PlayStation 3 game,[76] though IGN's Moriarty identified it as a heighten of the game.[74] Kelly of Computer and Video Games named the characters "richly painted", feeling invested in their stories.[69] Philip Kollar of Polygon felt that Ellie was believable, making it easier to develop a membership to her, and that the attachment amid the characters was assisted by the game's optional conversations.[77] The environment performances in addition to time-honored praise,[72][74][81] when Edge and Eurogamer's Welsh noting that the script enlarged as a result.[70][71]

 

Many reviewers found the game's court case a refreshing difference from supplementary games. Game Informer's Helgeson appreciated the vulnerability during fights,[72] while Kelly of Computer and Video Games enjoyed the variety in something like the combat.[69] IGN's Moriarty felt that the crafting system assisted the combat, and that the latter contributed to the narrative's emotional value, tally that enemies vibes "human".[74] Joystiq's Mitchell reiterated similar comments, stating that the exploit "piles death on death upon Joel's hands".[75] Welsh of Eurogamer found the suspenseful and threatening encounters other favorably to the gameplay.[71] Tom Mc Shea of GameSpot wrote that the pretentious insight negatively affected the combat, bearing in mind enemies often ignoring players' companions.[73] Polygon's Kollar felt that the combat was unfair, especially next combat the Infected.[77]

 

A location, formerly a city street, when overgrown plants, broken cars and flooding.

An artistic design of a location in the post-apocalyptic joined States. Reviewers praised the design and layouts of the locations. The game's visual features, both artistic and graphic, were in addition to competently received.

The game's visual features were applauded by many reviewers. The art design was lauded as "outstanding" by Computer and Video Games' Kelly,[69] and "jaw-dropping" by Eurogamer's Welsh.[71] In contrast, Mc Shea of GameSpot identified the visual representation of the post-apocalyptic world was "mundane", having been portrayed various times previously.[73] The game's graphics have been frequently named by critics as the best for a PlayStation 3 game, in imitation of Helgeson of Game Informer naming them "unmatched in console gaming"[72] and Moriarty of IGN stating that they contribute to the realism.[74] Destructoid's Sterling wrote that game was visually fabulous but that perplexing issues, such as some "muddy and basic" textures found yet to be in the game, left a negative impact upon the visuals.[81]

 

The world and environments of the game drew ovation from many reviewers. Kelly of Computer and Video Games acknowledged that the environments are "large, detailed, and littered in imitation of secrets", adding together that The Last of Us "masks" its linearity successfully.[69] Edge repeated similar remarks, writing that the level design serves the explanation appropriately.[70] Helgeson of Game Informer wrote that the world "effectively and sweetly [conveys] the loneliness" of the story.[72] IGN's Moriarty appreciated the bonus design elements placed in relation to the game world, such as the hidden observations and letters.[74]

 

Reviewers praised the use of strong in The Last of Us. Eurogamer's Welsh felt that the sound design was significantly augmented than in further games,[71] even though Game Informer's Helgeson dubbed it "amazing".[72] Mc Shea of GameSpot confirmed that the audio further to the effect of the gameplay, particularly next hiding from enemies.[73] Kelly of Computer and Video Games found that the environmental audio favorably impacted gameplay, and that Gustavo Santaolalla's score was "sparse and delicate".[69] Both Game Informer's Helgeson and Destructoid's Sterling called the score "haunting",[72] as soon as the latter finding that it complements the gameplay.[81]

 

The graphic depiction of batter in The Last of Us generated substantial commentary from critics. Engadget writer Ben Gilbert found the game's persistent focus upon fighting was "a vital evil to guide the game's fragile protagonist duo to safety", as opposed to instinctive used as a method to reach objectives.[82] Kotaku's Kirk Hamilton wrote that the ill-treatment was "heavy, consequential and necessary", as opposed to gratuitous.[1] USGamer's Anthony John Agnello wrote that the game consistently reinforces the negativity joined subsequently violence, deliberately making players vibes uncomfortable even though in violent combat. He stated that the deaths within the game were not unnecessary or unjustified, making the credit more powerful.[83] Kelly of Computer and Video Games declared that, despite the "incredibly brutal" combat, the manipulation never felt gratuitous.[69] Eurogamer's Welsh echoed same remarks, stating that the mistreat is not "desensitized or mindless".[71] Matt Helgeson of Game Informer observed that the game's maltreat leads to players diagnostic the morality of their choices.[72] Joystiq's Mitchell wrote that the take advantage of is "designed to be uncomfortable", stating that it contributes to Joel's character.[75] Prior to the pardon of the game, Keith Stuart of The Guardian wrote that the permissibility of the mistreat would depend on its context within the game.[84]

 

Many critics discussed the game's depiction of female characters. Jason Killingsworth of Edge praised its dearth of sexualized female characters, writing that it "offers a refreshing antidote to the sexism and regressive gender attitudes of most blockbuster videogames".[85] Eurogamer's Ellie Gibson praised Ellie as "sometimes strong, sometimes vulnerable, but never a clich".[86] She felt that Ellie is initially standard as a "damsel in distress", but that this concept is subverted.[86] GameSpot's Carolyn Petit praised the female characters as morally conflicted and sympathetic, but wrote that gender in video games should be evaluated "based on their actual merits, not in bill to additional games".[87] Chris Suellentrop of The new York era acknowledged that Ellie was a good-natured and "sometimes powerful" character, but argued that The Last of Us is "actually the description of Joel", stating that it's "another video game by men, for men and not quite men".[88] The Last of Us was also praised for its depiction of LGBT characters. Sam Einhorn of GayGamer.net felt that the notice of Bill's sexuality "added to his air ... without in fact tokenizing him".[89] American management GLAAD named version one of the "most intriguing supplementary LGBT characters of 2013", calling him "deeply flawed but wholly unique".[90] A smooch in the middle of two female characters in Left in back was met similar to distinct reactions.[91][92]

 

Remastered

Reception

Aggregate score

AggregatorScore

Metacritic95/100[93]

Review scores

PublicationScore

Game Informer10/10[95]

GameSpot8/10[94]

IGN10/10[96]

Polygon8/10[97]

VideoGamer.com10/10[98]

The Escapist4.5/5 stars[99]

The Telegraph9/10[100]

Like the native version, The Last of Us Remastered acknowledged "universal acclaim" according to Metacritic, based upon 69 critics.[93] It is the third-highest rated PlayStation 4 game on Metacritic, at the back Grand Theft Auto V and Red Dead Redemption 2.[101]

 

The game's enhanced graphics conventional determined reactions. Colin Moriarty of IGN felt that the graphical fidelity of Remastered was an further greater than The Last of Us, despite the latter instinctive "the most pretty game [he'd] seen upon any console".[96] GamesRadar's David Houghton echoed this statement, calling the visuals "jaw-dropping".[102] VideoGamer.com reiterated the graphical forward movement higher than the native game, particularly praising the increased magnetism disaffect and enlarged lighting technology.[98] Liam Martin of Digital Spy in addition to felt that the lighting system improves the gameplay and makes the game "feel even more dangerous".[103] Game Informer's Tim Turi avowed that the game is "even more breathtaking" than The Last of Us.[95] Matt Swider of TechRadar appreciated the young detail changes and the puzzling improvements.[104] The Independent's Jack Fleming felt that the native game's visual flaws were enhanced in Remastered, but greatly complimented the updated graphics regardless.[105]

 

Many reviewers considered the technical enhancements, such as the increased frame rate, a pleasing advancement from the original game. Turi of Game Informer felt that the frame rate "dramatically elevate[s]" the game above the original.[95] Jim Sterling of The Escapist complimented the upgraded frame rate, commenting that the indigenous frame rate is a "noticeably inferior experience".[99] IGN's Moriarty declared that, while the fiddle with was initially "jarring", he appreciated it through supplementary gameplay.[74] Tom Hoggins of The Daily Telegraph echoed these statements, feeling as even though the increased frame rate heightened the intensity of the gameplay.[100] Metro's David Jenkins felt that the increased frame rate is in relation to imperceptible, even if stating that it is "definitely an improvement".[106] Philip Kollar of Polygon appreciated the game's enlarged textures and loading times.[97]

 

The complement of Photo Mode was competently received. TechRadar's Swider named the mode as a standout feature,[107] even if IGN's Moriarty complimented the availability to take over "gorgeous" images using the feature.[96] The adjustment of the controls time-honored praise, in the same way as Moriarty of IGN particularly sympathetic the DualShock 4's triggers.[96] Swider of TechRadar felt that the other controls repercussion in a augmented in force game,[104] even if Digital Spy's Martin felt that it improves the game's combat, commenting that it "increase[s] this suitability of immersion".[103] Reviewers with appreciated the captivation of the DLC and the audio commentary.[96][94][97][100][107][108] These features led The Escapist's Sterling to dub Remastered as "the definitive tab of the game".[99]

 

Sales

Within seven days of its release, The Last of Us sold beyond 1.3 million units, becoming the biggest video game launch of 2013 at the time.[109] Three weeks after its release, the game sold more than 3.4 million units, and was deemed the biggest inauguration of an native game back 2011's L.A. Noire[110] and the fastest-selling PlayStation 3 game of 2013 at the time.[111] The game became the best-selling digital forgiveness upon PlayStation buildup for PlayStation 3, even if numerical sales figures were not disclosed; this autograph album was later beaten by Grand Theft Auto V.[112] The Last of Us ultimately became the tenth best-selling game of 2013.[113] By August 2014, the game had sold eight million copies: seven million on PlayStation 3 and one million upon PlayStation 4.[114] By April 2018, the game sold 17 million copies across both consoles.[115] It is the third best-selling PlayStation 3 game of every time.[114] In the associated Kingdom, it remained atop the charts for six consecutive weeks, matching archives set by multi-platform games.[c] Within 48 hours of its release, The Last of Us generated more than the 3 million earned by Man of Steel in the thesame period.[117] The game then topped the charts in the associated States,[118] France,[119] Ireland,[120] Italy,[121] the Netherlands,[122] Sweden,[123] Finland,[123] Norway,[123] Denmark,[123] Spain,[124] and Japan.[125] By August 2014, The Last of Us Remastered had sold one million copies, making it one of the best-selling PlayStation 4 games.[126]

 

Awards

Main article: List of accolades normal by The Last of Us

Prior to its release, The Last of Us traditional numerous awards for its previews at E3.[127][128][129][130][131] It was review aggregators Metacritic and GameRankings' second-highest rated for the year 2013, astern Grand Theft Auto V.[132][133] The game appeared upon several year-end lists of the best games of 2013, receiving wins from the 41st Annie Awards,[134] The A.V. Club,[135] the British Academy Video Games Awards,[136] Canada.com,[137] Daily Mirror,[138] The Daily Telegraph,[139] Destructoid,[140] the 17th Annual DICE Awards,[141] The Escapist,[142] GamesRadar,[143] GameTrailers,[144] the 14th Annual Developers unorthodox Awards,[145] Game Revolution,[146] Giant Bomb,[147] fine Game,[148] Hardcore Gamer,[149] IGN,[150] IGN Australia,[151] International issue Times,[152] Kotaku,[153][154] National Academy of Video Game Trade Reviewers,[155] VG247,[156] VideoGamer.com.[157] It was next named the Best PlayStation Game by GameSpot,[158] GameTrailers,[144] Hardcore Gamer,[159] and IGN.[160] Naughty Dog won Studio of the Year and Best Developer from The Daily Telegraph,[139] Edge,[161] the Golden Joystick Awards,[162] Hardcore Gamer,[163] and the 2013 Spike VGX.[164]

 

Baker and Johnson established multipart nominations for their performances; Baker won awards from Hardcore Gamer[165] and the 2013 Spike VGX,[164] while Johnson won awards at the British Academy Video Games Awards,[136] DICE Awards,[141] VGX 2013,[164] and from The Daily Telegraph.[139] The game's tab moreover customary awards at the British Academy Video Games Awards,[136] the DICE Awards,[141] the Game Developers marginal Awards,[145] the Golden Joystick Awards,[162] and the Writers Guild of America Awards,[166] and from GameTrailers,[144] Giant Bomb,[167] Hardcore Gamer,[168] and IGN.[169] The hermetic design and music expected awards at the DICE Awards,[141] the Inside Gaming Awards,[162] and from IGN.[170][171] The game's graphical and artistic design afterward won awards from Destructoid,[172] the DICE Awards,[141] the Golden Joystick Awards,[162] and IGN.[173][174]

 

The Last of Us was awarded Outstanding press forward in Gaming at the DICE Awards,[141] and Best Third Person Shooter from GameTrailers.[144] The game traditional Best supplementary IP from Hardcore Gamer,[175] Best Newcomer at the Golden Joystick Awards,[162] and Best Debut from Giant Bomb.[176] It traditional Best Overall Sound,[170] Best PlayStation 3 Multiplayer,[177] and Best Action-Adventure Game upon PlayStation 3,[178] and overall at IGN's Best of 2013 Awards.[179] It then won Best Action-Adventure Game at the British Academy Video Games Awards,[136] and The Escapist,[180] as skillfully as Best pretend Game from Hardcore Gamer[181] and Adventure Game of the Year at the DICE Awards.[141] The game was nominated for Best Remaster at The Game Awards 2014,[182] and customary an obedient suggestion for Best Technology at the 15th Annual Game Developers substitute Awards.[183] The game was named in the course of the best games of the 2010s by The Hollywood Reporter,[184] Mashable,[185] Metacritic,[186] and VG247,[187] and voted the best by Metacritic and PlayStation Blog users.[188][189]

 

Adaptations

A four-issue comic record miniseries, The Last of Us: American Dreams, was published by Dark Horse Comics from April to July 2013. Written by Druckmann and illustrated by Faith Erin Hicks, the comics support as a prequel to the game, chronicling the journey of a younger Ellie and Riley.[190] on July 28, 2014, the cast of the game performed a conscious reading of selected scenes in Santa Monica, California, subsequent to rouse music by Santaolalla. The law was hosted and directed by Druckmann, afterward graphics by Alex Hobbs.[191]

 

On March 6, 2014, Sony announced that Screen jewels will distribute a film familiarization of The Last of Us, written by Druckmann and produced by Sam Raimi.[192] By January 2015, Druckmann had written the script's second draft, and performed a read-through like some actors.[193] no question tiny play in occurred afterward this, as Druckmann confirmed in April 2016 that the film had entered move forward hell.[194] In November 2016, Raimi confirmed that the film was at a standstill after Sony had a exchange later than Druckmann.[195] Actress Maisie Williams expressed speed in playing Ellie, and was in talks as soon as both Druckmann and Raimi to say you will the role.[196] In January 2020, images surfaced of a booming sudden film adjustment of The Last of Us by production agency Oddfellows. The 20-minute film was intended to "serve as a strong bridge" amid the game and its sequel and would "reinterpret each of the chapters of the game in the manner of a unique visual treatment", but was invalid by Sony.[197]

 

In March 2020, a television familiarization of the game was announced in the planning stages at HBO, conventional to lid activities of this game and possibly some parts of its sequel. contiguously Druckmann, Craig Mazin was named to put up to write and giving out manufacture the series. additional management producers will combine television producer Carolyn Strauss and Naughty Dog CEO Evan Wells. The comport yourself is a joint production of Sony Pictures Television and PlayStation Productions, and the first appear in produced by the latter.[198][199] Santaolalla will compose the score.[200]

 

Sequel

Main article: The Last of Us allocation II

In February 2014, Druckmann said Naughty Dog were when a sequel but needed to locate a balance "really worth telling, and that's not repeating itself".[201] In September 2015, Druckmann avowed that a small team had begun building prototypes, but shifted enhance to Uncharted 4: A Thief's End, released in May 2016.[202]

 

Sony announced The Last of Us ration II at the PlayStation Experience situation upon December 3, 2016.[203][204] The explanation takes place not quite five years after the first game; Ellie and Joel return, considering players controlling Ellie.[205] Santaolalla will compensation to compose the music,[206] and Druckmann will reward to write the version next door to Halley Gross.[207] Straley will not return as game director.[208]

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