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The Last of Us is a 2013 action-adventure game developed by Naughty Dog and published by Sony Computer Entertainment. Players manage Joel, a smuggler tasked when escorting a minor girl, Ellie, across a post-apocalyptic allied States. The Last of Us is played from a third-person perspective. Players use firearms and improvised weapons, and can use stealth to defend against spiteful humans and cannibalistic creatures tainted by a mutated strain of the Cordyceps fungus. In the online multiplayer mode, happening to eight players engage in long-suffering and competitive gameplay.

 

Development of The Last of Us began in 2009, soon after the pardon of Naughty Dog's previous game, Uncharted 2: accompanied by Thieves. For the first grow old in the company's history, Naughty Dog split into two teams; though one team developed Uncharted 3: Drake's Deception, the other half developed The Last of Us. The association surrounded by Joel and Ellie became the focus, taking into consideration all additional elements developed regarding it. Actors Troy Baker and Ashley Johnson portrayed Joel and Ellie respectively through voice and goings-on capture, and assisted creative director Neil Druckmann as soon as the build up of the characters and story. The native score was composed and performed by Gustavo Santaolalla.

 

Following its commercial in December 2011, The Last of Us was widely anticipated. It was released for the PlayStation 3 in June 2013, and for the PlayStation 4 in July 2014.[a] on release, it standard valuable acclaim, behind compliment directed at its narrative, gameplay, visuals, unassailable design, characterization, and depiction of female characters. The Last of Us became one of the best-selling video games of every time, selling beyond 1.3 million units in its first week and 17 million by April 2018. The game won year-end accolades, including compound Game of the Year awards from several gaming publications, critics, and game great compliment ceremonies, and is considered one of the greatest video games ever made.

 

After the game's release, Naughty Dog released several downloadable content additions. The Last of Us: Left in back adds a single-player campaign in the same way as Ellie and her best pal Riley. A sequel, The Last of Us allowance II, was announced in December 2016.

 

Gameplay

The Last of Us is an action-adventure holdover horror game played from a third-person perspective.[1] The performer traverses across post-apocalyptic environments such as towns, buildings, reforest and sewers to assist the story. The artist can use firearms, improvised weapons, and stealth to defend adjoining rancorous humans and cannibalistic creatures contaminated by a mutated strain of the Cordyceps fungus. For most of the game, the artist takes run of Joel, a man tasked in the same way as escorting a pubertal girl, Ellie, across the united States.[2] The artist also controls Ellie throughout the game's winter segment.[3]

 

In combat, the performer can use long-range weapons, such as rifles, shotguns, and bows, and short-range weapons such as handguns and short-barreled shotguns. The player is competent to scavenge limited-use melee weapons, such as pipes and baseball bats, and throw bottles and bricks to distract, stun, or belligerence enemies.[4] The artist can modernize weapons at workbenches using collected items. Equipment such as health kits, shivs, and Molotov cocktails can be found or crafted using collected items. Attributes such as the health meter and crafting zeal can be upgraded by collecting pills and medicinal plants. Health can be recharged through the use of health kits.[5]

 

The performer environment is crouching, in imitation of his companion nearby. Enemies lurk in the distance, similar to a white outline alerting players of their location.

Listen Mode allows players to discover the point of view of enemies and characters by displaying their outline through walls, achieved through a heightened sense of hearing and spatial awareness.[6]

Though the performer can assault enemies directly, they can also use stealth to assault undetected or sneak by them. "Listen Mode" allows the artist to locate enemies through a heightened prudence of hearing and spatial awareness, indicated as outlines visible through walls and objects.[6] In the keen lid system, the artist can crouch behind obstacles to gain a tactical advantage during combat.[7] The game features periods without combat, often involving conversation between the characters.[8] The artist can solve easy puzzles, such as using purposeless pallets to fake Ellie, who is unable to swim, across bodies of water, and using ladders or dumpsters to accomplish far along areas. financial credit collectibles, such as notes, maps and comics, can be scavenged and viewed in the backpack menu.[9]

 

The game features an pretentious insight system by which bitter human enemies react to combat. If enemies discover the player, they may assume lid or call for assistance, and can receive advantage of the artist once they are distracted, out of ammunition, or in a fight. performer companions, such as Ellie, can urge on in clash by throwing objects at threats to stun them, announcing the location of unseen enemies, or using a knife and pistol to violent behavior enemies.[10]

 

Multiplayer

The online multiplayer allows occurring to eight players to engage in competitive gameplay in recreations of combined single-player settings. The game features three multiplayer game types: Supply exploit and Survivors are both team deathmatches, taking into consideration the latter excluding the execution to respawn;[11] Interrogation features teams investigating the location of the enemy team's lockbox, and the first to take possession of such lockbox wins.[12] In all mode, players choose a factionHunters (a group of rancorous survivors) or Fireflies (a disordered militia group)and keep their clan flesh and blood by collecting supplies during matches. Each accede is equal to one day; by enduring twelve "weeks", players have completed a journey and can re-select their Faction.[13] Killing enemies, reviving allies, and crafting items earn the player parts that can be converted to supplies; supplies can moreover be scavenged from enemies' bodies. Players are able to carry more equipment by earning points as their clan's supplies grow. Players can be next to the game to their Facebook account, which alters clan members' names and faces to allow the players' Facebook friends.[14] Players have the realization to customize their characters later than hats, helmets, masks, and emblems.[15] The multiplayer servers for the PlayStation 3 story of the game were shut next to upon September 3, 2019.[16]

 

Plot

See also: List of The Last of Us characters

In September 2013, an outbreak of a mutant Cordyceps fungus ravages the united States, transforming its human hosts into unfriendly creatures known as the Infected. In the suburbs of Austin, Texas, Joel (Troy Baker) flees the rebellion like his brother Tommy (Jeffrey Pierce) and daughter Sarah (Hana Hayes). As they flee, Sarah is shot by a soldier and dies in Joel's arms. Twenty years later, civilization has been decimated by the infection. Survivors bring to life in heavily policed quarantine zones, independent settlements, and nomadic groups. Joel works as a smuggler next his assistant Tess (Annie Wersching) in the quarantine zone in the North stop of Boston, Massachusetts. They hunt beside Robert (Robin Atkin Downes), a black-market dealer, to recover a stolen weapons cache. previously Tess kills him, Robert reveals that he traded the cache considering the Fireflies, a rebel militia opposing the quarantine zone authorities.

 

The leader of the Fireflies, Marlene (Merle Dandridge), promises to double their cache in reward for smuggling a youthful girl, Ellie (Ashley Johnson), to Fireflies hiding in the Massachusetts own up house outside the quarantine zone. Joel, Tess, and Ellie sneak out in the night, but after an exploit later a dealing out patrol, they discover Ellie is infected. Full infection normally occurs in under two days, but Ellie claims she was poisoned three weeks earlier and that her immunity may lead to a cure. The trio make their way to their destination through hordes of the infected, but find that the Fireflies there have been killed. Tess reveals she has been bitten by an tainted and, believing in Ellie's importance, sacrifices herself adjoining pursuing soldiers suitably Joel and Ellie can escape. Joel decides to find Tommy, a former Firefly, in the hope that he can find the enduring Fireflies. in the manner of the incite of version (W. Earl Brown), a smuggler and survivalist who owes Joel a favor, they get a functioning vehicle from Bill's neighborhood. Driving into Pittsburgh, Pennsylvania, Joel and Ellie are ambushed by bandits and their car is wrecked. They ally as soon as two brothers, Henry (Brandon Scott) and Sam (Nadji Jeter). After they leave suddenly the city, Sam is bitten by an dirty but hides it from the group. As his infection takes hold, Sam attacks Ellie, but Henry shoots him dead and unexpectedly afterwards commits suicide out of grief.

 

In the fall, Joel and Ellie finally find Tommy in Jackson County, Wyoming, where he has assembled a fortified harmony near a hydroelectric dam taking into consideration his wife Maria (Ashley Scott). Joel decides to depart Ellie subsequently Tommy, but after she confronts him about Sarah, he decides to let her stay considering him. Tommy directs them to a Fireflies enclave at the academic world of Eastern Colorado. They locate the college circles abandoned, but learn that the Fireflies have moved to a hospital in Salt Lake City, Utah. Afterward, the two are attacked by bandits and Joel is deeply injured even if escaping.

 

During the winter, Ellie and Joel shelter in the mountains. Joel is upon the brink of death and relies upon Ellie to care for him. Hunting for food, Ellie encounters David (Nolan North) and James (Reuben Langdon), scavengers pleasurable to trade medicine for food; despite initially appearing friendly and cooperative, David turns unfriendly after revealing the academic world bandits were ration of his group. Ellie manages to guide David's bureau away from Joel, but is eventually captured; David intends to recruit her into his cannibal group. Refusing the offer, she escapes after killing James, but David corners her in a burning restaurant. Meanwhile, Joel recovers from his wounds and sets out to find Ellie. He reaches Ellie as she kills David and breaks by the side of crying; Joel comforts her in the past they flee.

 

In the spring, Joel and Ellie arrive in Salt Lake City. Ellie is rendered unconscious after on the order of drowning, since they are captured by a Firefly patrol. In the hospital, Marlene tells Joel that Ellie is living thing prepared for surgery: in wish of producing a vaccine for the infection, the Fireflies must separate the impure ration of Ellie's brain, which will slay her. Unwilling to allow Ellie die, Joel battles his showing off to the working room and carries the unconscious Ellie to the parking garage. He is confronted by Marlene, whom he shoots and kills to prevent the Fireflies from pursuing them. upon the steer out of the city, considering Ellie wakes up, Joel claims that the Fireflies had found many supplementary immune people but were unable to make a cure, and that they have stopped trying. on the outskirts of Tommy's settlement, Ellie expresses her survivor guilt. At her insistence, Joel swears his report nearly the Fireflies is true.[17]

 

Development

Main article: fee of The Last of Us

A 35-year-old man taking into account terse brown hair, smiling and looking at something to the right of the camera.

A 35-year-old man similar to curly black hair talking into a microphone, looking at something to the left of the camera.

Bruce Straley (left) and Neil Druckmann (right) led press forward as game director and creative director respectively.[18]

Naughty Dog began developing The Last of Us in 2009, in imitation of the pardon of Uncharted 2: among Thieves. For the first period in the company's history, Naughty Dog split into two teams; even if one team developed Uncharted 3: Drake's Deception (2011), the other began undertaking on The Last of Us.[19] Director Bruce Straley and creative director Neil Druckmann led the team held responsible for developing The Last of Us.[18]

 

While at university, Druckmann had an idea to join together the gameplay of Ico (2001) in a report set during a zombie apocalypse, in the same way as that of George A. Romero's Night of the full of life Dead (1968), when a guide setting thesame to John Hartigan from Sin City (19912000). The guide character, a police officer, would be tasked afterward protecting a pubescent girl; however, due to the lead character's heart condition, players would often say you will run of the teenager girl, reversing the roles. Druckmann later developed it gone creating the version of The Last of Us.[20] Druckmann views The Last of Us as a coming of age story, in which Ellie adapts to survival after spending grow old in the same way as Joel, as competently as an exploration of how compliant a father is to keep his child.[21]

 

A major motif of the game is that "life goes on";[22] this is presented in a scene in which Joel and Ellie discover a herd of giraffes, which concept artist John Sweeney explained was expected to "reignite [Ellie's] lust for life", after her burden bearing in mind her proceedings next David.[23] The Infected, a core concept of the game, were inspired by a segment of the BBC birds documentary Planet Earth (2006), which featured the Cordyceps fungi.[24] even though the fungi mainly pollute insects, taking run of their motor functions and forcing them to support cultivate the fungus,[25] the game explores the concept of the fungus evolving and infecting humans, and the lecture to results of an outbreak of this infection.[24]

 

A 56-year-old man taking into consideration dark gray hair talking into a microphone, looking at something beneath the camera.

Argentinian musician Gustavo Santaolalla composed and performed the score for The Last of Us.[26]

The association between Joel and Ellie was the focus of the game; all other elements were developed nearly it. Troy Baker and Ashley Johnson were cast as Joel and Ellie, respectively, and provided voice and pursuit take possession of performances.[27] Baker and Johnson contributed to the development of the characters;[28] for example, Baker convinced Druckmann that Joel would care for Tess due to his loneliness,[29] and Johnson convinced Druckmann that Ellie should be stronger and more defensive.[28] Ellie's beast heavens was as well as redesigned throughout enhancement to make her look more thesame to Johnson.[30] The game's further characters after that underwent changes. The air Tess was originally intended to be the main opposition of The Last of Us, but the team found it hard to acknowledge her motives.[31] The sexuality of the feel explanation was originally left preoccupied in the script, but cutting edge altered to other reflect his homosexuality.[29]

 

The Last of Us features an indigenous score composed primarily by Gustavo Santaolalla, along subsequent to compositions by Andrew Buresh, Anthony Caruso, and Jonathan Mayer.[26] Known for his minimalist compositions, Santaolalla was contacted in advance in development. He used various instruments to compose the score, including some that he was strange with, giving a desirability of difficulty and innocence.[3] This minimalist get into was as well as taken taking into account the game's sound and art design. The sealed of the unclean was one of the first tasks during development; the team experimented considering the sealed in order to achieve the best bill possible. To accomplish the sealed of the Clicker, they hired voice actress Misty Lee, who provided a solid that audio lead Phillip Kovats described as originating in the "back of the throat".[32] The art department took various pieces of discharge duty as inspiration, such as Robert Polidori's photographs next Hurricane Katrina, which were used as a quotation tapering off considering designing the flooded areas of Pittsburgh.[33] The art department were irritated to negotiate for things that they wished to include, due to the strong differing opinions of the team during development. Ultimately, the team granted on a credit in the midst of simplicity and detail; even if Straley and Druckmann preferred the former, the art team preferred the latter.[34] The game's initiation credits were produced by Sony's San Diego Studio.[35]

 

The Last of Us game designer Ricky Cambier cited the video games Ico and Resident Evil 4 as influences upon the game design. He said the emotional weight of the membership needed to be balanced taking into consideration the anxiety of the world's issues, stating that they "wanted to assume the mood building and interaction" of Ico and "blend it afterward the worry and be in of Resident Evil 4."[36] The team created supplementary engines to satisfy their needs for the game. The exaggerated intelligence was created to coordinate in imitation of players;[37] the auxiliary of Ellie as unnatural wisdom was a major contributor to the engine.[38] The lighting engine was as a consequence re-created to incorporate soft light, in which the sunlight seeps in through spaces and reflects off surfaces.[37] The gameplay introduced profundity to the team, as they felt that every mechanic required thorough analysis.[29] The game's user interface design along with underwent various iterations throughout development.[39]

 

The Last of Us was announced upon December 10, 2011, at the Spike Video Game Awards,[40] contiguously its debut trailer[41] and an attributed press freedom acknowledging some of the game's features.[2] The classified ad ignited widespread anticipation within the gaming industry, which journalists owed to Naughty Dog's reputation.[42][43][44] The game missed its native projected forgiveness date of May 7, 2013, and was pushed to June 14, 2013 worldwide for other polishing.[45] To shout out pre-order sales, Naughty Dog collaborated next several retailers to find the money for special editions of the game with additional content.[46]

 

Additional content

Downloadable content (DLC) for the game was released later its launch. The game's Season Pass includes entry to every DLC, as skillfully as some supplementary abilities, and the documentary Grounded: Making The Last of Us;[47] the documentary was released online in February 2014.[48] Two DLC packs were included afterward some of the game's special editions and were nearby upon release. The Sights and Sounds Pack included the soundtrack, a working theme for the PlayStation 3 house screen, and two avatars. The leftover Pack featured added skins for the artiste subsequent to the completion of the campaign, and in-game money, as without difficulty as added experience points and in front admission to customizable items for the game's multiplayer.[49] forlorn Territories Map Pack, released on October 15, 2013, extra four extra multiplayer maps, based on locations in the game's story.[50] Nightmare Bundle, released upon November 5, 2013, added a collection of ten head items, nine of which are easy to use to purchase separately.[51]

 

The Last of Us: Left at the back adds a single-player mix up which serves as a prequel to the main storyline, featuring Ellie and her pal Riley. It was released on February 14, 2014 as DLC[52] and upon May 12, 2015 as a standalone press on pack.[53] A third bundle was released upon May 6, 2014, featuring five remove DLC: stuck added a supplementary difficulty to the main game and Left Behind; Reclaimed Territories Map Pack other additional multiplayer maps; Professional relic Skills Bundle and Situational leftover Skills Bundle other eight extra multiplayer skills; and Survivalist Weapon Bundle further four further weapons.[54] The Grit and Gear Bundle, which extra new headgear items, masks and gestures, was released upon August 5, 2014.[55] A Game of the Year Edition containing all downloadable content was released in Europe upon November 11, 2014.[56]

 

The Last of Us Remastered

On April 9, 2014, Sony announced The Last of Us Remastered, an enhanced credit of the game for the PlayStation 4. It was released upon July 29, 2014 in North America.[57][a] Remastered uses the DualShock 4's touchpad to navigate inventory items, and the well-ventilated bar signals health, scaling from green to yellowish-brown and red bearing in mind taking damage. In addition, audio recordings found in the game world can be heard through the controller's speaker; the indigenous explanation forced players to remain in a menu while the recordings were played.[61] The game's Photo Mode allows players to seize images of the game by pausing gameplay and adjusting the camera freely.[62] In the menu, players have the skill to watch every cutscenes later than audio commentary featuring Druckmann, Baker, and Johnson.[63] Remastered features improved graphics and rendering upgrades, including increased charisma distance, an upgraded lawsuit mechanic, a forward-thinking frame rate, and open-minded audio options.[64] It includes the since released downloadable content, including Left at the rear and some multiplayer maps.[65] The take forward team aimed to create a "true" remaster, maintaining the "core experience"[66] and major balance and gameplay elements.[67]

 

Reception

Critical response

Reception

Aggregate score

AggregatorScore

Metacritic95/100[68]

Review scores

PublicationScore

CVG10/10[69]

Edge10/10[70]

Eurogamer10/10[71]

Game Informer9.5/10[72]

GameSpot8/10[73]

IGN10/10[74]

Joystiq5/5 stars[75]

OPM (UK)10/10[76]

Polygon7.5/10[77]

The Last of Us established "universal acclaim", according to evaluation aggregator Metacritic, based on 98 reviews.[68] It is the fifth-highest rated PlayStation 3 game on Metacritic.[b] Reviewers praised the quality development, tally and subtext, visual and solid design, and depiction of female and LGBT characters. It is considered one of the most significant seventh-generation video games,[79] and has been included along with the greatest video games of every time.[80] Colin Moriarty of IGN called The Last of Us "a masterpiece" and "PlayStation 3's best exclusive",[74] and Edge considered it "the most riveting, emotionally resonant story-driven epic" of the console generation.[70] Oli Welsh of Eurogamer wrote that it is "a beacon of hope" for the leftover horror genre;[71] Andy Kelly of Computer and Video Games confirmed it "Naughty Dog's finest moment".[69]

 

Kelly of Computer and Video Games found the explanation memorable,[69] and IGN's Moriarty named it one of the game's standout features.[74] PlayStation official Magazine's David Meikleham wrote that the pacing contributed to the loan of the story, stating that there is "a genuine wisdom of era elapsed and journey traveled along all step of the way",[76] and Destructoid's Jim Sterling lauded the game's suspenseful moments.[81] Richard Mitchell of Joystiq found that the narrative greater than before the character relationships.[75]

 

The charactersparticularly the link between Joel and Elliereceived acclaim. Matt Helgeson of Game Informer wrote that the attachment felt identifiable, naming it "poignant" and "well-drawn".[72] Eurogamer's Welsh wrote that the characters were developed as soon as "real patience and skill", appreciating their emotional value,[71] and Joystiq's Mitchell found the connection "genuine" and emotional.[75] PlayStation certified Magazine's Meikleham named Joel and Ellie the best characters of any PlayStation 3 game,[76] while IGN's Moriarty identified it as a stress of the game.[74] Kelly of Computer and Video Games named the characters "richly painted", feeling invested in their stories.[69] Philip Kollar of Polygon felt that Ellie was believable, making it easier to fabricate a link to her, and that the connection amid the characters was assisted by the game's optional conversations.[77] The quality performances after that normal praise,[72][74][81] once Edge and Eurogamer's Welsh noting that the script augmented as a result.[70][71]

 

Many reviewers found the game's accomplishment a refreshing difference from additional games. Game Informer's Helgeson appreciated the vulnerability during fights,[72] even if Kelly of Computer and Video Games enjoyed the variety in with reference to the combat.[69] IGN's Moriarty felt that the crafting system assisted the combat, and that the latter contributed to the narrative's emotional value, tallying that enemies quality "human".[74] Joystiq's Mitchell reiterated similar comments, stating that the dogfight "piles death upon death on Joel's hands".[75] Welsh of Eurogamer found the suspenseful and threatening encounters added flatteringly to the gameplay.[71] Tom Mc Shea of GameSpot wrote that the artificial wisdom negatively affected the combat, taking into account enemies often ignoring players' companions.[73] Polygon's Kollar felt that the stroke was unfair, especially later than achievement the Infected.[77]

 

A location, formerly a city street, next overgrown plants, broken cars and flooding.

An artistic design of a location in the post-apocalyptic associated States. Reviewers praised the design and layouts of the locations. The game's visual features, both artistic and graphic, were after that capably received.

The game's visual features were highly praised by many reviewers. The art design was lauded as "outstanding" by Computer and Video Games' Kelly,[69] and "jaw-dropping" by Eurogamer's Welsh.[71] In contrast, Mc Shea of GameSpot identified the visual representation of the post-apocalyptic world was "mundane", having been portrayed various times previously.[73] The game's graphics have been frequently named by critics as the best for a PlayStation 3 game, later Helgeson of Game Informer naming them "unmatched in console gaming"[72] and Moriarty of IGN stating that they contribute to the realism.[74] Destructoid's Sterling wrote that game was visually fabulous but that perplexing issues, such as some "muddy and basic" textures found at the forefront in the game, left a negative impact on the visuals.[81]

 

The world and environments of the game drew cheering from many reviewers. Kelly of Computer and Video Games declared that the environments are "large, detailed, and littered in the manner of secrets", adjunct that The Last of Us "masks" its linearity successfully.[69] Edge repeated thesame remarks, writing that the level design serves the story appropriately.[70] Helgeson of Game Informer wrote that the world "effectively and endearingly [conveys] the loneliness" of the story.[72] IGN's Moriarty appreciated the supplementary design elements placed approximately the game world, such as the hidden notes and letters.[74]

 

Reviewers praised the use of hermetically sealed in The Last of Us. Eurogamer's Welsh felt that the unquestionable design was significantly bigger than in supplementary games,[71] even if Game Informer's Helgeson dubbed it "amazing".[72] Mc Shea of GameSpot declared that the audio added to the effect of the gameplay, particularly later than hiding from enemies.[73] Kelly of Computer and Video Games found that the environmental audio positively impacted gameplay, and that Gustavo Santaolalla's score was "sparse and delicate".[69] Both Game Informer's Helgeson and Destructoid's Sterling called the score "haunting",[72] in the same way as the latter finding that it complements the gameplay.[81]

 

The graphic depiction of injure in The Last of Us generated substantial commentary from critics. Engadget writer Ben Gilbert found the game's persistent focus upon exploit was "a essential evil to lead the game's fragile protagonist duo to safety", as opposed to brute used as a method to achieve objectives.[82] Kotaku's Kirk Hamilton wrote that the ill-treat was "heavy, consequential and necessary", as opposed to gratuitous.[1] USGamer's Anthony John Agnello wrote that the game consistently reinforces the negativity associated later violence, with intent making players feel uncomfortable even though in violent combat. He declared that the deaths within the game were not unnecessary or unjustified, making the credit more powerful.[83] Kelly of Computer and Video Games confirmed that, despite the "incredibly brutal" combat, the use foul language never felt gratuitous.[69] Eurogamer's Welsh echoed thesame remarks, stating that the misuse is not "desensitized or mindless".[71] Matt Helgeson of Game Informer observed that the game's manipulation leads to players questioning the morality of their choices.[72] Joystiq's Mitchell wrote that the insult is "designed to be uncomfortable", stating that it contributes to Joel's character.[75] Prior to the freedom of the game, Keith Stuart of The Guardian wrote that the acceptability of the ill-treatment would depend on its context within the game.[84]

 

Many critics discussed the game's depiction of female characters. Jason Killingsworth of Edge praised its nonappearance of sexualized female characters, writing that it "offers a refreshing antidote to the sexism and regressive gender attitudes of most blockbuster videogames".[85] Eurogamer's Ellie Gibson praised Ellie as "sometimes strong, sometimes vulnerable, but never a clich".[86] She felt that Ellie is initially time-honored as a "damsel in distress", but that this concept is subverted.[86] GameSpot's Carolyn Petit praised the female characters as morally conflicted and sympathetic, but wrote that gender in video games should be evaluated "based on their actual merits, not in bill to supplementary games".[87] Chris Suellentrop of The new York period acknowledged that Ellie was a affable and "sometimes powerful" character, but argued that The Last of Us is "actually the description of Joel", stating that it's "another video game by men, for men and just about men".[88] The Last of Us was afterward praised for its depiction of LGBT characters. Sam Einhorn of GayGamer.net felt that the publication of Bill's sexuality "added to his environment ... without in fact tokenizing him".[89] American direction GLAAD named savings account one of the "most intriguing new LGBT characters of 2013", calling him "deeply flawed but wholly unique".[90] A smooch in the middle of two female characters in Left at the back was met similar to clear reactions.[91][92]

 

Remastered

Reception

Aggregate score

AggregatorScore

Metacritic95/100[93]

Review scores

PublicationScore

Game Informer10/10[95]

GameSpot8/10[94]

IGN10/10[96]

Polygon8/10[97]

VideoGamer.com10/10[98]

The Escapist4.5/5 stars[99]

The Telegraph9/10[100]

Like the native version, The Last of Us Remastered expected "universal acclaim" according to Metacritic, based on 69 critics.[93] It is the third-highest rated PlayStation 4 game on Metacritic, at the rear Grand Theft Auto V and Red Dead Redemption 2.[101]

 

The game's enhanced graphics acknowledged distinct reactions. Colin Moriarty of IGN felt that the graphical fidelity of Remastered was an increase exceeding The Last of Us, despite the latter inborn "the most beautiful game [he'd] seen on any console".[96] GamesRadar's David Houghton echoed this statement, calling the visuals "jaw-dropping".[102] VideoGamer.com reiterated the graphical build up exceeding the indigenous game, particularly praising the increased draw estrange and greater than before lighting technology.[98] Liam Martin of Digital Spy as a consequence felt that the lighting system improves the gameplay and makes the game "feel even more dangerous".[103] Game Informer's Tim Turi stated that the game is "even more breathtaking" than The Last of Us.[95] Matt Swider of TechRadar appreciated the teenage detail changes and the highbrow improvements.[104] The Independent's Jack Fleming felt that the indigenous game's visual flaws were enhanced in Remastered, but greatly complimented the updated graphics regardless.[105]

 

Many reviewers considered the puzzling enhancements, such as the increased frame rate, a conventional advancement from the indigenous game. Turi of Game Informer felt that the frame rate "dramatically elevate[s]" the game above the original.[95] Jim Sterling of The Escapist complimented the upgraded frame rate, commenting that the original frame rate is a "noticeably inferior experience".[99] IGN's Moriarty avowed that, though the fine-tune was initially "jarring", he appreciated it through additional gameplay.[74] Tom Hoggins of The Daily Telegraph echoed these statements, feeling as even if the increased frame rate heightened the severity of the gameplay.[100] Metro's David Jenkins felt that the increased frame rate is more or less imperceptible, even though stating that it is "definitely an improvement".[106] Philip Kollar of Polygon appreciated the game's better textures and loading times.[97]

 

The auxiliary of Photo Mode was competently received. TechRadar's Swider named the mode as a standout feature,[107] even though IGN's Moriarty complimented the availability to take possession of "gorgeous" images using the feature.[96] The becoming accustomed of the controls customary praise, later Moriarty of IGN particularly pleased the DualShock 4's triggers.[96] Swider of TechRadar felt that the further controls result in a bigger energetic game,[104] even if Digital Spy's Martin felt that it improves the game's combat, commenting that it "increase[s] this prudence of immersion".[103] Reviewers after that appreciated the concentration of the DLC and the audio commentary.[96][94][97][100][107][108] These features led The Escapist's Sterling to dub Remastered as "the definitive checking account of the game".[99]

 

Sales

Within seven days of its release, The Last of Us sold higher than 1.3 million units, becoming the biggest video game commencement of 2013 at the time.[109] Three weeks after its release, the game sold on top of 3.4 million units, and was deemed the biggest initiation of an indigenous game past 2011's L.A. Noire[110] and the fastest-selling PlayStation 3 game of 2013 at the time.[111] The game became the best-selling digital release upon PlayStation deposit for PlayStation 3, while numerical sales figures were not disclosed; this wedding album was innovative beaten by Grand Theft Auto V.[112] The Last of Us ultimately became the tenth best-selling game of 2013.[113] By August 2014, the game had sold eight million copies: seven million on PlayStation 3 and one million upon PlayStation 4.[114] By April 2018, the game sold 17 million copies across both consoles.[115] It is the third best-selling PlayStation 3 game of every time.[114] In the united Kingdom, it remained atop the charts for six consecutive weeks, matching records set by multi-platform games.[c] Within 48 hours of its release, The Last of Us generated more than the 3 million earned by Man of Steel in the same period.[117] The game furthermore topped the charts in the joined States,[118] France,[119] Ireland,[120] Italy,[121] the Netherlands,[122] Sweden,[123] Finland,[123] Norway,[123] Denmark,[123] Spain,[124] and Japan.[125] By August 2014, The Last of Us Remastered had sold one million copies, making it one of the best-selling PlayStation 4 games.[126]

 

Awards

Main article: List of accolades normal by The Last of Us

Prior to its release, The Last of Us expected numerous awards for its previews at E3.[127][128][129][130][131] It was review aggregators Metacritic and GameRankings' second-highest rated for the year 2013, astern Grand Theft Auto V.[132][133] The game appeared on several year-end lists of the best games of 2013, receiving wins from the 41st Annie Awards,[134] The A.V. Club,[135] the British Academy Video Games Awards,[136] Canada.com,[137] Daily Mirror,[138] The Daily Telegraph,[139] Destructoid,[140] the 17th Annual DICE Awards,[141] The Escapist,[142] GamesRadar,[143] GameTrailers,[144] the 14th Annual Developers out of the ordinary Awards,[145] Game Revolution,[146] Giant Bomb,[147] good Game,[148] Hardcore Gamer,[149] IGN,[150] IGN Australia,[151] International situation Times,[152] Kotaku,[153][154] National Academy of Video Game Trade Reviewers,[155] VG247,[156] VideoGamer.com.[157] It was moreover named the Best PlayStation Game by GameSpot,[158] GameTrailers,[144] Hardcore Gamer,[159] and IGN.[160] Naughty Dog won Studio of the Year and Best Developer from The Daily Telegraph,[139] Edge,[161] the Golden Joystick Awards,[162] Hardcore Gamer,[163] and the 2013 Spike VGX.[164]

 

Baker and Johnson traditional combination nominations for their performances; Baker won awards from Hardcore Gamer[165] and the 2013 Spike VGX,[164] even if Johnson won awards at the British Academy Video Games Awards,[136] DICE Awards,[141] VGX 2013,[164] and from The Daily Telegraph.[139] The game's explanation as well as time-honored awards at the British Academy Video Games Awards,[136] the DICE Awards,[141] the Game Developers out of the ordinary Awards,[145] the Golden Joystick Awards,[162] and the Writers Guild of America Awards,[166] and from GameTrailers,[144] Giant Bomb,[167] Hardcore Gamer,[168] and IGN.[169] The sound design and music customary awards at the DICE Awards,[141] the Inside Gaming Awards,[162] and from IGN.[170][171] The game's graphical and artistic design afterward won awards from Destructoid,[172] the DICE Awards,[141] the Golden Joystick Awards,[162] and IGN.[173][174]

 

The Last of Us was awarded Outstanding onslaught in Gaming at the DICE Awards,[141] and Best Third Person Shooter from GameTrailers.[144] The game standard Best supplementary IP from Hardcore Gamer,[175] Best Newcomer at the Golden Joystick Awards,[162] and Best Debut from Giant Bomb.[176] It time-honored Best Overall Sound,[170] Best PlayStation 3 Multiplayer,[177] and Best Action-Adventure Game on PlayStation 3,[178] and overall at IGN's Best of 2013 Awards.[179] It with won Best Action-Adventure Game at the British Academy Video Games Awards,[136] and The Escapist,[180] as capably as Best achievement Game from Hardcore Gamer[181] and Adventure Game of the Year at the DICE Awards.[141] The game was nominated for Best Remaster at The Game Awards 2014,[182] and established an trustworthy insinuation for Best Technology at the 15th Annual Game Developers different Awards.[183] The game was named in the middle of the best games of the 2010s by The Hollywood Reporter,[184] Mashable,[185] Metacritic,[186] and VG247,[187] and voted the best by Metacritic and PlayStation Blog users.[188][189]

 

Adaptations

A four-issue comic sticker album miniseries, The Last of Us: American Dreams, was published by Dark Horse Comics from April to July 2013. Written by Druckmann and illustrated by Faith Erin Hicks, the comics facilitate as a prequel to the game, chronicling the journey of a younger Ellie and Riley.[190] upon July 28, 2014, the cast of the game performed a stimulate reading of prearranged scenes in Santa Monica, California, next liven up music by Santaolalla. The do its stuff was hosted and directed by Druckmann, past graphics by Alex Hobbs.[191]

 

On March 6, 2014, Sony announced that Screen jewels will distribute a film getting used to of The Last of Us, written by Druckmann and produced by Sam Raimi.[192] By January 2015, Druckmann had written the script's second draft, and performed a read-through taking into account some actors.[193] completely little feign occurred later than this, as Druckmann stated in April 2016 that the film had entered momentum hell.[194] In November 2016, Raimi avowed that the film was at a standstill after Sony had a clash with Druckmann.[195] Actress Maisie Williams expressed promptness in playing Ellie, and was in talks afterward both Druckmann and Raimi to receive the role.[196] In January 2020, images surfaced of a lively sharp film familiarization of The Last of Us by production agency Oddfellows. The 20-minute film was meant to "serve as a strong bridge" surrounded by the game and its sequel and would "reinterpret each of the chapters of the game in imitation of a unique visual treatment", but was negated by Sony.[197]

 

In March 2020, a television familiarization of the game was announced in the planning stages at HBO, received to lid deeds of this game and possibly some parts of its sequel. contiguously Druckmann, Craig Mazin was named to urge on write and presidency build the series. new dispensation producers will augment television producer Carolyn Strauss and Naughty Dog CEO Evan Wells. The accomplish is a joint production of Sony Pictures Television and PlayStation Productions, and the first action produced by the latter.[198][199] Santaolalla will compose the score.[200]

 

Sequel

Main article: The Last of Us share II

In February 2014, Druckmann said Naughty Dog were when a sequel but needed to find a story "really worth telling, and that's not repeating itself".[201] In September 2015, Druckmann avowed that a small team had begun building prototypes, but shifted forward movement to Uncharted 4: A Thief's End, released in May 2016.[202]

 

Sony announced The Last of Us allocation II at the PlayStation Experience event upon December 3, 2016.[203][204] The balance takes area roughly five years after the first game; Ellie and Joel return, next players controlling Ellie.[205] Santaolalla will compensation to compose the music,[206] and Druckmann will return to write the financial credit alongside Halley Gross.[207] Straley will not return as game director.[208]

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