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The Last Of Us 2 Ellie

The Last Of Us 2 

 

The Last of Us is a 2013 action-adventure game developed by Naughty Dog and published by Sony Computer Entertainment. Players manage Joel, a smuggler tasked considering escorting a teen girl, Ellie, across a post-apocalyptic united States. The Last of Us is played from a third-person perspective. Players use firearms and improvised weapons, and can use stealth to defend neighboring hostile humans and cannibalistic creatures unclean by a mutated strain of the Cordyceps fungus. In the online multiplayer mode, taking place to eight players engage in cooperative and competitive gameplay.

 

Development of The Last of Us began in 2009, soon after the liberty of Naughty Dog's previous game, Uncharted 2: in the middle of Thieves. For the first era in the company's history, Naughty Dog split into two teams; even though one team developed Uncharted 3: Drake's Deception, the further half developed The Last of Us. The membership surrounded by Joel and Ellie became the focus, subsequent to every further elements developed going on for it. Actors Troy Baker and Ashley Johnson portrayed Joel and Ellie respectively through voice and pursuit capture, and assisted creative director Neil Druckmann taking into consideration the move forward of the characters and story. The native score was composed and performed by Gustavo Santaolalla.

 

Following its want ad in December 2011, The Last of Us was widely anticipated. It was released for the PlayStation 3 in June 2013, and for the PlayStation 4 in July 2014.[a] on release, it standard essential acclaim, behind praise directed at its narrative, gameplay, visuals, solid design, characterization, and depiction of female characters. The Last of Us became one of the best-selling video games of every time, selling exceeding 1.3 million units in its first week and 17 million by April 2018. The game won year-end accolades, including fused Game of the Year awards from several gaming publications, critics, and game praise ceremonies, and is considered one of the greatest video games ever made.

 

After the game's release, Naughty Dog released several downloadable content additions. The Last of Us: Left at the rear adds a single-player disturb similar to Ellie and her best pal Riley. A sequel, The Last of Us allowance II, was announced in December 2016.

 

Gameplay

The Last of Us is an action-adventure relic horror game played from a third-person perspective.[1] The artiste traverses across post-apocalyptic environments such as towns, buildings, forest and sewers to bolster the story. The artist can use firearms, improvised weapons, and stealth to defend against spiteful humans and cannibalistic creatures polluted by a mutated strain of the Cordyceps fungus. For most of the game, the artist takes direct of Joel, a man tasked in the manner of escorting a young girl, Ellie, across the allied States.[2] The player plus controls Ellie throughout the game's winter segment.[3]

 

In combat, the player can use long-range weapons, such as rifles, shotguns, and bows, and short-range weapons such as handguns and short-barreled shotguns. The artist is accomplished to scavenge limited-use melee weapons, such as pipes and baseball bats, and toss bottles and bricks to distract, stun, or offensive enemies.[4] The artiste can restore weapons at workbenches using collected items. Equipment such as health kits, shivs, and Molotov cocktails can be found or crafted using collected items. Attributes such as the health meter and crafting quickness can be upgraded by collecting pills and medicinal plants. Health can be recharged through the use of health kits.[5]

 

The performer feel is crouching, past his companion nearby. Enemies lurk in the distance, behind a white outline alerting players of their location.

Listen Mode allows players to discover the viewpoint of enemies and characters by displaying their outline through walls, achieved through a heightened desirability of hearing and spatial awareness.[6]

Though the performer can belligerence enemies directly, they can as well as use stealth to belligerence undetected or sneak by them. "Listen Mode" allows the player to find enemies through a heightened suitability of hearing and spatial awareness, indicated as outlines visible through walls and objects.[6] In the in action lid system, the artiste can crouch behind obstacles to get a tactical advantage during combat.[7] The game features periods without combat, often involving conversation between the characters.[8] The artiste can solve simple puzzles, such as using at a loose end pallets to influence Ellie, who is unable to swim, across bodies of water, and using ladders or dumpsters to attain sophisticated areas. relation collectibles, such as notes, maps and comics, can be scavenged and viewed in the backpack menu.[9]

 

The game features an exaggerated shrewdness system by which bitter human enemies react to combat. If enemies discover the player, they may allow cover or call for assistance, and can believe advantage of the performer as soon as they are distracted, out of ammunition, or in a fight. performer companions, such as Ellie, can back up in feat by throwing objects at threats to stun them, announcing the location of unseen enemies, or using a knife and pistol to assault enemies.[10]

 

Multiplayer

The online multiplayer allows happening to eight players to engage in competitive gameplay in recreations of multipart single-player settings. The game features three multiplayer game types: Supply battle and Survivors are both team deathmatches, once the latter excluding the achievement to respawn;[11] Interrogation features teams investigating the location of the enemy team's lockbox, and the first to take over such lockbox wins.[12] In all mode, players pick a factionHunters (a charity of harsh survivors) or Fireflies (a disordered militia group)and save their clan living by collecting supplies during matches. Each say yes is equal to one day; by surviving twelve "weeks", players have completed a journey and can re-select their Faction.[13] Killing enemies, reviving allies, and crafting items earn the player parts that can be converted to supplies; supplies can furthermore be scavenged from enemies' bodies. Players are skillful to carry more equipment by earning points as their clan's supplies grow. Players can affix the game to their Facebook account, which alters clan members' names and faces to be the same the players' Facebook friends.[14] Players have the skill to customize their characters with hats, helmets, masks, and emblems.[15] The multiplayer servers for the PlayStation 3 bill of the game were shut down upon September 3, 2019.[16]

 

Plot

See also: List of The Last of Us characters

In September 2013, an outbreak of a mutant Cordyceps fungus ravages the joined States, transforming its human hosts into severe creatures known as the Infected. In the suburbs of Austin, Texas, Joel (Troy Baker) flees the lawlessness taking into account his brother Tommy (Jeffrey Pierce) and daughter Sarah (Hana Hayes). As they flee, Sarah is shot by a soldier and dies in Joel's arms. Twenty years later, civilization has been decimated by the infection. Survivors sentient in heavily policed quarantine zones, independent settlements, and nomadic groups. Joel works as a smuggler in imitation of his partner Tess (Annie Wersching) in the quarantine zone in the North stop of Boston, Massachusetts. They hunt beside Robert (Robin Atkin Downes), a black-market dealer, to recover a stolen weapons cache. past Tess kills him, Robert reveals that he traded the cache when the Fireflies, a revolutionary militia opposing the quarantine zone authorities.

 

The leader of the Fireflies, Marlene (Merle Dandridge), promises to double their cache in return for smuggling a pubescent girl, Ellie (Ashley Johnson), to Fireflies hiding in the Massachusetts own up home outside the quarantine zone. Joel, Tess, and Ellie sneak out in the night, but after an suit when a government patrol, they discover Ellie is infected. Full infection normally occurs in below two days, but Ellie claims she was dirty three weeks earlier and that her immunity may guide to a cure. The trio create their showing off to their destination through hordes of the infected, but find that the Fireflies there have been killed. Tess reveals she has been bitten by an polluted and, believing in Ellie's importance, sacrifices herself against pursuing soldiers appropriately Joel and Ellie can escape. Joel decides to locate Tommy, a former Firefly, in the hope that he can find the enduring Fireflies. later the encourage of financial credit (W. Earl Brown), a smuggler and survivalist who owes Joel a favor, they acquire a practicing vehicle from Bill's neighborhood. Driving into Pittsburgh, Pennsylvania, Joel and Ellie are ambushed by bandits and their car is wrecked. They ally similar to two brothers, Henry (Brandon Scott) and Sam (Nadji Jeter). After they run away the city, Sam is bitten by an contaminated but hides it from the group. As his infection takes hold, Sam attacks Ellie, but Henry shoots him dead and sharply afterwards commits suicide out of grief.

 

In the fall, Joel and Ellie finally locate Tommy in Jackson County, Wyoming, where he has assembled a fortified settlement close a hydroelectric dam later his wife Maria (Ashley Scott). Joel decides to depart Ellie later than Tommy, but after she confronts him about Sarah, he decides to allow her stay taking into consideration him. Tommy directs them to a Fireflies enclave at the the academy of Eastern Colorado. They locate the academe abandoned, but learn that the Fireflies have moved to a hospital in Salt Lake City, Utah. Afterward, the two are attacked by bandits and Joel is very ill-treated though escaping.

 

During the winter, Ellie and Joel shelter in the mountains. Joel is upon the brink of death and relies upon Ellie to care for him. Hunting for food, Ellie encounters David (Nolan North) and James (Reuben Langdon), scavengers willing to trade medicine for food; despite initially appearing friendly and cooperative, David turns hostile after revealing the college circles bandits were portion of his group. Ellie manages to lead David's work away from Joel, but is eventually captured; David intends to recruit her into his cannibal group. Refusing the offer, she escapes after killing James, but David corners her in a on fire restaurant. Meanwhile, Joel recovers from his wounds and sets out to locate Ellie. He reaches Ellie as she kills David and breaks down crying; Joel comforts her in the past they flee.

 

In the spring, Joel and Ellie arrive in Salt Lake City. Ellie is rendered unconscious after vis--vis drowning, in the past they are captured by a Firefly patrol. In the hospital, Marlene tells Joel that Ellie is living thing prepared for surgery: in wish of producing a vaccine for the infection, the Fireflies must separate the mixed share of Ellie's brain, which will execute her. Unwilling to allow Ellie die, Joel battles his mannerism to the functioning room and carries the unconscious Ellie to the parking garage. He is confronted by Marlene, whom he shoots and kills to prevent the Fireflies from pursuing them. on the steer out of the city, in the manner of Ellie wakes up, Joel claims that the Fireflies had found many further immune people but were unable to make a cure, and that they have stopped trying. upon the outskirts of Tommy's settlement, Ellie expresses her survivor guilt. At her insistence, Joel swears his savings account just about the Fireflies is true.[17]

 

Development

Main article: enhance of The Last of Us

A 35-year-old man later than sharp brown hair, pleased and looking at something to the right of the camera.

A 35-year-old man once curly black hair talking into a microphone, looking at something to the left of the camera.

Bruce Straley (left) and Neil Druckmann (right) led onslaught as game director and creative director respectively.[18]

Naughty Dog began developing The Last of Us in 2009, subsequent to the freedom of Uncharted 2: among Thieves. For the first grow old in the company's history, Naughty Dog split into two teams; though one team developed Uncharted 3: Drake's Deception (2011), the other began do its stuff upon The Last of Us.[19] Director Bruce Straley and creative director Neil Druckmann led the team responsible for developing The Last of Us.[18]

 

While at university, Druckmann had an idea to mingle the gameplay of Ico (2001) in a report set during a zombie apocalypse, afterward that of George A. Romero's Night of the animate Dead (1968), subsequently a lead tone same to John Hartigan from Sin City (19912000). The guide character, a police officer, would be tasked like protecting a minor girl; however, due to the lead character's heart condition, players would often give a positive response manage of the youthful girl, reversing the roles. Druckmann far along developed it afterward creating the savings account of The Last of Us.[20] Druckmann views The Last of Us as a coming of age story, in which Ellie adapts to leftover after spending era bearing in mind Joel, as without difficulty as an exploration of how comfortable a dad is to save his child.[21]

 

A major motif of the game is that "life goes on";[22] this is presented in a scene in which Joel and Ellie discover a herd of giraffes, which concept artist John Sweeney explained was intended to "reignite [Ellie's] lust for life", after her problem behind her court case with David.[23] The Infected, a core concept of the game, were inspired by a segment of the BBC plants documentary Planet Earth (2006), which featured the Cordyceps fungi.[24] though the fungi mainly spoil insects, taking rule of their motor functions and forcing them to incite cultivate the fungus,[25] the game explores the concept of the fungus evolving and infecting humans, and the speak to results of an outbreak of this infection.[24]

 

A 56-year-old man taking into consideration dark gray hair talking into a microphone, looking at something beneath the camera.

Argentinian musician Gustavo Santaolalla composed and performed the score for The Last of Us.[26]

The link amid Joel and Ellie was the focus of the game; all further elements were developed a propos it. Troy Baker and Ashley Johnson were cast as Joel and Ellie, respectively, and provided voice and leisure interest commandeer performances.[27] Baker and Johnson contributed to the increase of the characters;[28] for example, Baker convinced Druckmann that Joel would care for Tess due to his loneliness,[29] and Johnson convinced Druckmann that Ellie should be stronger and more defensive.[28] Ellie's physical appearance was then redesigned throughout go ahead to create her see more thesame to Johnson.[30] The game's new characters after that underwent changes. The tone Tess was originally designed to be the main challenger of The Last of Us, but the team found it difficult to consent her motives.[31] The sexuality of the character bank account was originally left inattentive in the script, but unconventional altered to supplementary reflect his homosexuality.[29]

 

The Last of Us features an original score composed primarily by Gustavo Santaolalla, along following compositions by Andrew Buresh, Anthony Caruso, and Jonathan Mayer.[26] Known for his minimalist compositions, Santaolalla was contacted beforehand in development. He used various instruments to compose the score, including some that he was unfamiliar with, giving a desirability of danger and innocence.[3] This minimalist right of entry was after that taken once the game's unquestionable and art design. The unassailable of the dirty was one of the first tasks during development; the team experimented bearing in mind the strong in order to achieve the best con possible. To accomplish the unquestionable of the Clicker, they hired voice actress Misty Lee, who provided a unassailable that audio lead Phillip Kovats described as originating in the "back of the throat".[32] The art department took various pieces of performance as inspiration, such as Robert Polidori's photographs following Hurricane Katrina, which were used as a hint dwindling in imitation of designing the flooded areas of Pittsburgh.[33] The art department were provoked to negotiate for things that they wished to include, due to the mighty differing opinions of the team during development. Ultimately, the team approved upon a savings account together with simplicity and detail; even though Straley and Druckmann preferred the former, the art team preferred the latter.[34] The game's establishment credits were produced by Sony's San Diego Studio.[35]

 

The Last of Us game designer Ricky Cambier cited the video games Ico and Resident Evil 4 as influences on the game design. He said the emotional weight of the connection needed to be balanced in imitation of the anxiety of the world's issues, stating that they "wanted to give a positive response the tone building and interaction" of Ico and "blend it in imitation of the shakeup and play a role of Resident Evil 4."[36] The team created further engines to satisfy their needs for the game. The unnatural wisdom was created to coordinate when players;[37] the adjunct of Ellie as artificial expertise was a major contributor to the engine.[38] The lighting engine was after that re-created to incorporate soft light, in which the sunlight seeps in through spaces and reflects off surfaces.[37] The gameplay introduced obscurity to the team, as they felt that every mechanic required thorough analysis.[29] The game's addict interface design furthermore underwent various iterations throughout development.[39]

 

The Last of Us was announced on December 10, 2011, at the Spike Video Game Awards,[40] nearby its debut trailer[41] and an endorsed press forgiveness acknowledging some of the game's features.[2] The want ad ignited widespread anticipation within the gaming industry, which journalists owed to Naughty Dog's reputation.[42][43][44] The game missed its native projected release date of May 7, 2013, and was pushed to June 14, 2013 worldwide for further polishing.[45] To market pre-order sales, Naughty Dog collaborated afterward several retailers to have enough money special editions of the game with additional content.[46]

 

Additional content

Downloadable content (DLC) for the game was released later than its launch. The game's Season Pass includes admission to all DLC, as capably as some new abilities, and the documentary Grounded: Making The Last of Us;[47] the documentary was released online in February 2014.[48] Two DLC packs were included in imitation of some of the game's special editions and were nearby upon release. The Sights and Sounds Pack included the soundtrack, a working theme for the PlayStation 3 house screen, and two avatars. The survival Pack featured extra skins for the artiste in the manner of the deed of the campaign, and in-game money, as competently as further experience points and to the fore permission to customizable items for the game's multiplayer.[49] single-handedly Territories Map Pack, released on October 15, 2013, added four additional multiplayer maps, based on locations in the game's story.[50] Nightmare Bundle, released on November 5, 2013, other a gathering of ten head items, nine of which are to hand to purchase separately.[51]

 

The Last of Us: Left astern adds a single-player raise a fuss which serves as a prequel to the main storyline, featuring Ellie and her pal Riley. It was released on February 14, 2014 as DLC[52] and on May 12, 2015 as a standalone move on pack.[53] A third bundle was released upon May 6, 2014, featuring five sever DLC: stuck other a other complexity to the main game and Left Behind; Reclaimed Territories Map Pack other supplementary multiplayer maps; Professional holdover Skills Bundle and Situational relic Skills Bundle extra eight extra multiplayer skills; and Survivalist Weapon Bundle bonus four supplementary weapons.[54] The Grit and Gear Bundle, which bonus supplementary headgear items, masks and gestures, was released on August 5, 2014.[55] A Game of the Year Edition containing all downloadable content was released in Europe on November 11, 2014.[56]

 

The Last of Us Remastered

On April 9, 2014, Sony announced The Last of Us Remastered, an enhanced explanation of the game for the PlayStation 4. It was released upon July 29, 2014 in North America.[57][a] Remastered uses the DualShock 4's touchpad to navigate inventory items, and the well-ventilated bar signals health, scaling from green to yellowish-brown and red afterward taking damage. In addition, audio recordings found in the game world can be heard through the controller's speaker; the indigenous savings account annoyed players to remain in a menu while the recordings were played.[61] The game's Photo Mode allows players to occupy images of the game by pausing gameplay and adjusting the camera freely.[62] In the menu, players have the carrying out to watch every cutscenes in the manner of audio commentary featuring Druckmann, Baker, and Johnson.[63] Remastered features augmented graphics and rendering upgrades, including increased glamor distance, an upgraded raid mechanic, a innovative frame rate, and advocate audio options.[64] It includes the since released downloadable content, including Left behind and some multiplayer maps.[65] The move on team aimed to create a "true" remaster, maintaining the "core experience"[66] and major tab and gameplay elements.[67]

 

Reception

Critical response

Reception

Aggregate score

AggregatorScore

Metacritic95/100[68]

Review scores

PublicationScore

CVG10/10[69]

Edge10/10[70]

Eurogamer10/10[71]

Game Informer9.5/10[72]

GameSpot8/10[73]

IGN10/10[74]

Joystiq5/5 stars[75]

OPM (UK)10/10[76]

Polygon7.5/10[77]

The Last of Us conventional "universal acclaim", according to evaluation aggregator Metacritic, based on 98 reviews.[68] It is the fifth-highest rated PlayStation 3 game on Metacritic.[b] Reviewers praised the environment development, balance and subtext, visual and sealed design, and depiction of female and LGBT characters. It is considered one of the most significant seventh-generation video games,[79] and has been included in the middle of the greatest video games of every time.[80] Colin Moriarty of IGN called The Last of Us "a masterpiece" and "PlayStation 3's best exclusive",[74] and Edge considered it "the most riveting, emotionally resonant story-driven epic" of the console generation.[70] Oli Welsh of Eurogamer wrote that it is "a beacon of hope" for the holdover horror genre;[71] Andy Kelly of Computer and Video Games avowed it "Naughty Dog's finest moment".[69]

 

Kelly of Computer and Video Games found the story memorable,[69] and IGN's Moriarty named it one of the game's standout features.[74] PlayStation qualified Magazine's David Meikleham wrote that the pacing contributed to the loan of the story, stating that there is "a real suitability of times elapsed and journey traveled along all step of the way",[76] and Destructoid's Jim Sterling lauded the game's suspenseful moments.[81] Richard Mitchell of Joystiq found that the narrative enlarged the air relationships.[75]

 

The charactersparticularly the association along with Joel and Elliereceived acclaim. Matt Helgeson of Game Informer wrote that the attachment felt identifiable, naming it "poignant" and "well-drawn".[72] Eurogamer's Welsh wrote that the characters were developed when "real patience and skill", appreciating their emotional value,[71] and Joystiq's Mitchell found the association "genuine" and emotional.[75] PlayStation attributed Magazine's Meikleham named Joel and Ellie the best characters of any PlayStation 3 game,[76] even if IGN's Moriarty identified it as a highlight of the game.[74] Kelly of Computer and Video Games named the characters "richly painted", feeling invested in their stories.[69] Philip Kollar of Polygon felt that Ellie was believable, making it easier to fabricate a attachment to her, and that the link in the midst of the characters was assisted by the game's optional conversations.[77] The vibes performances in addition to standard praise,[72][74][81] past Edge and Eurogamer's Welsh noting that the script augmented as a result.[70][71]

 

Many reviewers found the game's proceedings a refreshing difference from extra games. Game Informer's Helgeson appreciated the vulnerability during fights,[72] while Kelly of Computer and Video Games enjoyed the variety in roughly speaking the combat.[69] IGN's Moriarty felt that the crafting system assisted the combat, and that the latter contributed to the narrative's emotional value, count that enemies air "human".[74] Joystiq's Mitchell reiterated thesame comments, stating that the suit "piles death on death on Joel's hands".[75] Welsh of Eurogamer found the suspenseful and threatening encounters extra appreciatively to the gameplay.[71] Tom Mc Shea of GameSpot wrote that the pretentious penetration negatively affected the combat, in imitation of enemies often ignoring players' companions.[73] Polygon's Kollar felt that the prosecution was unfair, especially in the manner of suit the Infected.[77]

 

A location, formerly a city street, bearing in mind overgrown plants, broken cars and flooding.

An artistic design of a location in the post-apocalyptic allied States. Reviewers praised the design and layouts of the locations. The game's visual features, both artistic and graphic, were with well received.

The game's visual features were much-admired by many reviewers. The art design was lauded as "outstanding" by Computer and Video Games' Kelly,[69] and "jaw-dropping" by Eurogamer's Welsh.[71] In contrast, Mc Shea of GameSpot identified the visual representation of the post-apocalyptic world was "mundane", having been portrayed various mature previously.[73] The game's graphics have been frequently named by critics as the best for a PlayStation 3 game, similar to Helgeson of Game Informer naming them "unmatched in console gaming"[72] and Moriarty of IGN stating that they contribute to the realism.[74] Destructoid's Sterling wrote that game was visually impressive but that technical issues, such as some "muddy and basic" textures found ahead of time in the game, left a negative impact upon the visuals.[81]

 

The world and environments of the game drew praise from many reviewers. Kelly of Computer and Video Games declared that the environments are "large, detailed, and littered when secrets", add-on that The Last of Us "masks" its linearity successfully.[69] Edge repeated similar remarks, writing that the level design serves the balance appropriately.[70] Helgeson of Game Informer wrote that the world "effectively and delectably [conveys] the loneliness" of the story.[72] IGN's Moriarty appreciated the bonus design elements placed on the order of the game world, such as the hidden clarification and letters.[74]

 

Reviewers praised the use of unquestionable in The Last of Us. Eurogamer's Welsh felt that the strong design was significantly better than in new games,[71] even if Game Informer's Helgeson dubbed it "amazing".[72] Mc Shea of GameSpot declared that the audio further to the effect of the gameplay, particularly behind hiding from enemies.[73] Kelly of Computer and Video Games found that the environmental audio favorably impacted gameplay, and that Gustavo Santaolalla's score was "sparse and delicate".[69] Both Game Informer's Helgeson and Destructoid's Sterling called the score "haunting",[72] when the latter finding that it complements the gameplay.[81]

 

The graphic depiction of injure in The Last of Us generated substantial commentary from critics. Engadget writer Ben Gilbert found the game's persistent focus on conflict was "a essential evil to lead the game's fragile protagonist duo to safety", as opposed to physical used as a method to achieve objectives.[82] Kotaku's Kirk Hamilton wrote that the be violent towards was "heavy, consequential and necessary", as opposed to gratuitous.[1] USGamer's Anthony John Agnello wrote that the game consistently reinforces the negativity associated taking into account violence, on purpose making players tone uncomfortable while in violent combat. He confirmed that the deaths within the game were not unnecessary or unjustified, making the version more powerful.[83] Kelly of Computer and Video Games confirmed that, despite the "incredibly brutal" combat, the mistreatment never felt gratuitous.[69] Eurogamer's Welsh echoed similar remarks, stating that the take advantage of is not "desensitized or mindless".[71] Matt Helgeson of Game Informer observed that the game's use foul language leads to players diagnostic the morality of their choices.[72] Joystiq's Mitchell wrote that the exploit is "designed to be uncomfortable", stating that it contributes to Joel's character.[75] Prior to the forgiveness of the game, Keith Stuart of The Guardian wrote that the permissibility of the invective would depend upon its context within the game.[84]

 

Many critics discussed the game's depiction of female characters. Jason Killingsworth of Edge praised its lack of sexualized female characters, writing that it "offers a refreshing antidote to the sexism and regressive gender attitudes of most blockbuster videogames".[85] Eurogamer's Ellie Gibson praised Ellie as "sometimes strong, sometimes vulnerable, but never a clich".[86] She felt that Ellie is initially traditional as a "damsel in distress", but that this concept is subverted.[86] GameSpot's Carolyn Petit praised the female characters as morally conflicted and sympathetic, but wrote that gender in video games should be evaluated "based upon their actual merits, not in description to additional games".[87] Chris Suellentrop of The additional York become old time-honored that Ellie was a genial and "sometimes powerful" character, but argued that The Last of Us is "actually the tab of Joel", stating that it's "another video game by men, for men and roughly men".[88] The Last of Us was along with praised for its depiction of LGBT characters. Sam Einhorn of GayGamer.net felt that the notice of Bill's sexuality "added to his tone ... without essentially tokenizing him".[89] American management GLAAD named balance one of the "most intriguing extra LGBT characters of 2013", calling him "deeply flawed but wholly unique".[90] A kiss between two female characters in Left at the rear was met bearing in mind sure reactions.[91][92]

 

Remastered

Reception

Aggregate score

AggregatorScore

Metacritic95/100[93]

Review scores

PublicationScore

Game Informer10/10[95]

GameSpot8/10[94]

IGN10/10[96]

Polygon8/10[97]

VideoGamer.com10/10[98]

The Escapist4.5/5 stars[99]

The Telegraph9/10[100]

Like the indigenous version, The Last of Us Remastered expected "universal acclaim" according to Metacritic, based on 69 critics.[93] It is the third-highest rated PlayStation 4 game on Metacritic, astern Grand Theft Auto V and Red Dead Redemption 2.[101]

 

The game's enhanced graphics conventional clear reactions. Colin Moriarty of IGN felt that the graphical fidelity of Remastered was an improve higher than The Last of Us, despite the latter physical "the most lovely game [he'd] seen on any console".[96] GamesRadar's David Houghton echoed this statement, calling the visuals "jaw-dropping".[102] VideoGamer.com reiterated the graphical fee exceeding the native game, particularly praising the increased pull push away and augmented lighting technology.[98] Liam Martin of Digital Spy with felt that the lighting system improves the gameplay and makes the game "feel even more dangerous".[103] Game Informer's Tim Turi confirmed that the game is "even more breathtaking" than The Last of Us.[95] Matt Swider of TechRadar appreciated the pubescent detail changes and the puzzling improvements.[104] The Independent's Jack Fleming felt that the original game's visual flaws were enhanced in Remastered, but greatly complimented the updated graphics regardless.[105]

 

Many reviewers considered the perplexing enhancements, such as the increased frame rate, a enjoyable advancement from the native game. Turi of Game Informer felt that the frame rate "dramatically elevate[s]" the game above the original.[95] Jim Sterling of The Escapist complimented the upgraded frame rate, commenting that the indigenous frame rate is a "noticeably inferior experience".[99] IGN's Moriarty acknowledged that, while the change was initially "jarring", he appreciated it through further gameplay.[74] Tom Hoggins of The Daily Telegraph echoed these statements, feeling as while the increased frame rate heightened the height of the gameplay.[100] Metro's David Jenkins felt that the increased frame rate is regarding imperceptible, even though stating that it is "definitely an improvement".[106] Philip Kollar of Polygon appreciated the game's enlarged textures and loading times.[97]

 

The auxiliary of Photo Mode was without difficulty received. TechRadar's Swider named the mode as a standout feature,[107] even if IGN's Moriarty complimented the availability to capture "gorgeous" images using the feature.[96] The getting used to of the controls traditional praise, with Moriarty of IGN particularly sympathetic the DualShock 4's triggers.[96] Swider of TechRadar felt that the new controls upshot in a augmented lively game,[104] though Digital Spy's Martin felt that it improves the game's combat, commenting that it "increase[s] this suitability of immersion".[103] Reviewers then appreciated the engagement of the DLC and the audio commentary.[96][94][97][100][107][108] These features led The Escapist's Sterling to dub Remastered as "the definitive financial credit of the game".[99]

 

Sales

Within seven days of its release, The Last of Us sold over 1.3 million units, becoming the biggest video game instigation of 2013 at the time.[109] Three weeks after its release, the game sold beyond 3.4 million units, and was deemed the biggest commencement of an indigenous game before 2011's L.A. Noire[110] and the fastest-selling PlayStation 3 game of 2013 at the time.[111] The game became the best-selling digital pardon upon PlayStation hoard for PlayStation 3, even if numerical sales figures were not disclosed; this folder was higher beaten by Grand Theft Auto V.[112] The Last of Us ultimately became the tenth best-selling game of 2013.[113] By August 2014, the game had sold eight million copies: seven million upon PlayStation 3 and one million on PlayStation 4.[114] By April 2018, the game sold 17 million copies across both consoles.[115] It is the third best-selling PlayStation 3 game of every time.[114] In the united Kingdom, it remained atop the charts for six consecutive weeks, matching archives set by multi-platform games.[c] Within 48 hours of its release, The Last of Us generated more than the 3 million earned by Man of Steel in the similar period.[117] The game then topped the charts in the joined States,[118] France,[119] Ireland,[120] Italy,[121] the Netherlands,[122] Sweden,[123] Finland,[123] Norway,[123] Denmark,[123] Spain,[124] and Japan.[125] By August 2014, The Last of Us Remastered had sold one million copies, making it one of the best-selling PlayStation 4 games.[126]

 

Awards

Main article: List of accolades expected by The Last of Us

Prior to its release, The Last of Us customary numerous awards for its previews at E3.[127][128][129][130][131] It was evaluation aggregators Metacritic and GameRankings' second-highest rated for the year 2013, at the rear Grand Theft Auto V.[132][133] The game appeared upon several year-end lists of the best games of 2013, receiving wins from the 41st Annie Awards,[134] The A.V. Club,[135] the British Academy Video Games Awards,[136] Canada.com,[137] Daily Mirror,[138] The Daily Telegraph,[139] Destructoid,[140] the 17th Annual DICE Awards,[141] The Escapist,[142] GamesRadar,[143] GameTrailers,[144] the 14th Annual Developers unusual Awards,[145] Game Revolution,[146] Giant Bomb,[147] good Game,[148] Hardcore Gamer,[149] IGN,[150] IGN Australia,[151] International situation Times,[152] Kotaku,[153][154] National Academy of Video Game Trade Reviewers,[155] VG247,[156] VideoGamer.com.[157] It was with named the Best PlayStation Game by GameSpot,[158] GameTrailers,[144] Hardcore Gamer,[159] and IGN.[160] Naughty Dog won Studio of the Year and Best Developer from The Daily Telegraph,[139] Edge,[161] the Golden Joystick Awards,[162] Hardcore Gamer,[163] and the 2013 Spike VGX.[164]

 

Baker and Johnson normal multiple nominations for their performances; Baker won awards from Hardcore Gamer[165] and the 2013 Spike VGX,[164] while Johnson won awards at the British Academy Video Games Awards,[136] DICE Awards,[141] VGX 2013,[164] and from The Daily Telegraph.[139] The game's tab along with received awards at the British Academy Video Games Awards,[136] the DICE Awards,[141] the Game Developers substitute Awards,[145] the Golden Joystick Awards,[162] and the Writers Guild of America Awards,[166] and from GameTrailers,[144] Giant Bomb,[167] Hardcore Gamer,[168] and IGN.[169] The solid design and music customary awards at the DICE Awards,[141] the Inside Gaming Awards,[162] and from IGN.[170][171] The game's graphical and artistic design next won awards from Destructoid,[172] the DICE Awards,[141] the Golden Joystick Awards,[162] and IGN.[173][174]

 

The Last of Us was awarded Outstanding progress in Gaming at the DICE Awards,[141] and Best Third Person Shooter from GameTrailers.[144] The game customary Best new IP from Hardcore Gamer,[175] Best Newcomer at the Golden Joystick Awards,[162] and Best Debut from Giant Bomb.[176] It usual Best Overall Sound,[170] Best PlayStation 3 Multiplayer,[177] and Best Action-Adventure Game upon PlayStation 3,[178] and overall at IGN's Best of 2013 Awards.[179] It along with won Best Action-Adventure Game at the British Academy Video Games Awards,[136] and The Escapist,[180] as with ease as Best put it on Game from Hardcore Gamer[181] and Adventure Game of the Year at the DICE Awards.[141] The game was nominated for Best Remaster at The Game Awards 2014,[182] and customary an reliable insinuation for Best Technology at the 15th Annual Game Developers different Awards.[183] The game was named in the midst of the best games of the 2010s by The Hollywood Reporter,[184] Mashable,[185] Metacritic,[186] and VG247,[187] and voted the best by Metacritic and PlayStation Blog users.[188][189]

 

Adaptations

A four-issue comic book miniseries, The Last of Us: American Dreams, was published by Dark Horse Comics from April to July 2013. Written by Druckmann and illustrated by Faith Erin Hicks, the comics service as a prequel to the game, chronicling the journey of a younger Ellie and Riley.[190] upon July 28, 2014, the cast of the game performed a stimulate reading of prearranged scenes in Santa Monica, California, behind breathing music by Santaolalla. The play a role was hosted and directed by Druckmann, in imitation of graphics by Alex Hobbs.[191]

 

On March 6, 2014, Sony announced that Screen jewels will distribute a film becoming accustomed of The Last of Us, written by Druckmann and produced by Sam Raimi.[192] By January 2015, Druckmann had written the script's second draft, and performed a read-through like some actors.[193] no question tiny deed occurred afterward this, as Druckmann acknowledged in April 2016 that the film had entered take forward hell.[194] In November 2016, Raimi declared that the film was at a standstill after Sony had a quarrel afterward Druckmann.[195] Actress Maisie Williams expressed keenness in playing Ellie, and was in talks taking into account both Druckmann and Raimi to believe the role.[196] In January 2020, images surfaced of a active gruff film becoming accustomed of The Last of Us by production agency Oddfellows. The 20-minute film was meant to "serve as a mighty bridge" in the midst of the game and its sequel and would "reinterpret each of the chapters of the game similar to a unique visual treatment", but was null and void by Sony.[197]

 

In March 2020, a television getting used to of the game was announced in the planning stages at HBO, usual to cover endeavors of this game and possibly some parts of its sequel. to the side of Druckmann, Craig Mazin was named to urge on write and government produce the series. other admin producers will swell television producer Carolyn Strauss and Naughty Dog CEO Evan Wells. The con is a joint production of Sony Pictures Television and PlayStation Productions, and the first exploit produced by the latter.[198][199] Santaolalla will compose the score.[200]

 

Sequel

Main article: The Last of Us part II

In February 2014, Druckmann said Naughty Dog were when a sequel but needed to locate a savings account "really worth telling, and that's not repeating itself".[201] In September 2015, Druckmann avowed that a little team had begun building prototypes, but shifted expand to Uncharted 4: A Thief's End, released in May 2016.[202]

 

Sony announced The Last of Us allowance II at the PlayStation Experience concern upon December 3, 2016.[203][204] The story takes place just about five years after the first game; Ellie and Joel return, later than players controlling Ellie.[205] Santaolalla will compensation to compose the music,[206] and Druckmann will recompense to write the report next door to Halley Gross.[207] Straley will not recompense as game director.[208]

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