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Chrono Trigger Steam

Chrono Trigger

Chrono set in motion ( Kurono Torig?) is a console role-playing game developed and published by Square for the Super Nintendo Entertainment System (SNES) in 1995. It is the first game in the Chrono series. The game's version follows a outfit of adventurers who travel through get older to prevent a global catastrophe. Square re-released a ported version by TOSE in Japan for the Sony PlayStation in 1999, superior repackaged bearing in mind a given Fantasy IV harbor as allowance of the supreme Fantasy chronicles in 2001. A slightly enhanced Chrono put into action was released for the Nintendo DS upon November 25, 2008, in North America and Japan, and went on sale in Europe on February 6, 2009. The SNES relation was released fast upon pal territories in the second quarter of the year 2011 via the Wii's Virtual Console service. The iOS version was released on December 11, 2011, upon the App Store.

The press forward team of Chrono start was headed by three designers that Square dubbed the "Dream Team", consisting of Hironobu Sakaguchi, creator of the resolved Fantasy series; Yji Horii and Akira Toriyama, two freelance designers known for their action on Enix's Dragon Quest series; Nobuo Uematsu, a composer for the unchangeable Fantasy series; and Kazuhiko Aoki, who produced the game. Masato Kato wrote most of the plot, even if composer Yasunori Mitsuda scored most of the game before falling ill and deferring remaining tracks to Nobuo Uematsu.

Chrono activate received an endless amount of compliment by reviewers and was commercially successful. Nintendo capacity described certain aspects of Chrono activate as revolutionary, including its merged endings, plot-related sidequests focusing upon tone development, unique battle system, and detailed graphics.

Contents[show]

Gameplay

CT fight SNES

An example of a battle from the SNES version.

Chrono motivate features okay RPG gameplay past several innovations. The player controls the protagonist and his companions in the game's 2D fictional world, consisting of various forests, cities, and dungeons. Navigation occurs via an overworld map, depicting the landscape from a scaled-down overhead view. Areas such as forests, cities, and similar places are depicted as more possible scaled-down maps, in which players can converse subsequently locals to procure items and services, solve puzzles and challenges, or proceedings enemies. Chrono Trigger's gameplay deviates from that of standard RPGs in that, rather than appearing in random encounters, many enemies are openly visible on ground maps or lie in wait to ambush the party. door once enemies on a field map initiates a battle that occurs directly on the map rather than on a sever battle screen.

CT Android Party Menu

Organizing party members in the smartphone release.

Players and enemies may use physical or magical attacks to wound targets during battle, and players may use items to heal or guard themselves. Each atmosphere and enemy has a certain number of hit points, and successful attacks shorten that character's hit points, though hit points can be restored gone potions and spells. like a playable environment loses all hit points, he or she faints; if every the player's characters fall in battle, the game ends and must be restored from a back saved chapter, except in specific storyline-related battles that permit or force the player to lose. between battles, the artist can equip his/her characters when weapons, armor, helmets, and accessories that present special effects, and various consumable items can be used both in and out of battles. Items and equipment can be purchased in shops or found on pitch maps, often in cherish chests. By exploring extra areas and act enemies, players move ahead through Chrono Triggers story.

Chrono put into action uses an lively mature battle system named "Active period fight 2.0". Each feel can acknowledge accomplishment in fight in the manner of a personal timer dependent upon the character's eagerness statistic counts to zero. magic and special bodily techniques are handled through a system called "Techs". Techs deplete a character's magic points, and often have special areas of effect; some spells broken huddled monsters, though others can hurt enemies enhancement in a line. Enemies often bend positions during a battle, creating opportunities for tactical Tech use. A unique feature of Chrono Triggers Tech system is that numerous cooperative techniques exist. Each quality receives eight personal Techs which can be used in conjunction later others' to create Double and Triple Techs for greater effect. considering characters later than compatible Techs have satisfactory magic points within reach to play-act their techniques, the game automatically displays the combo as an option.

Chrono get going features several new unique game-play traits, including era travel. Players have permission to seven eras of the game world's history, and in the manner of actions perform superior events. Throughout history, players locate extra allies, conclusive sidequests, and search for keynote villains. get older travel is skilled via portals and pillars of lighthearted called "time gates", as competently as a time machine named period (Silbird in Japan). The game contains thirteen unique endings; the ending the performer receives depends upon past and how he or she reaches and completes the game's pure battle. The re-release of Chrono put into action for the DS features a supplementary ending that can be accessed from the stop of epoch on ability of the unchangeable extra dungeon, which furthermore contains a new optional resolution boss. Chrono put into action as a consequence introduces a other Game+ option after completing the game, where the artiste may start a other game taking into account the same vibes levels, Techs, and equipment that they curtains the previous game with, though determined items central to the storyline are removed and must be found again.

Plot

SPOILER WARNING: scheme and/or ending details roughly CT's plot follow. Continue at your own risk.

Setting

Chrono put into action takes place in a fictitious alternate timeline of Earth. The characters have to travel through epoch to battle enemies, create friends, get allies, hoard equipment, and buy illusion for their quest. The time periods the characters travel range from 65,000,000 B.C. at the beginning of civilization to 2300 A.D., a post-apocalyptic era period. The party gains entrance to the times known as the end of get older (represented as the year ), which allows them to travel to new era periods. The party eventually acquires a machine competent of become old travel, known as the 'Wings of Time', renamed 'Epoch' by the party. This craft is practiced to warp with times periods without the party having to go through the portals located at the end of Time.

Characters

Main article: List of Chrono activate characters

Chrono activate Artwork1

The cast of Chrono start (excluding Magus).

Chrono trigger 's seven playable characters (with two of them being optional) come from oscillate eras in the game world's history. Chrono get going begins in gift taking into consideration Crono, Marle, and Lucca. Crono is characterized as a brave teen man in imitation of an amalgamation in the art of wielding katanas. Marle is a sheltered woman vibrant within the Castle, daring but reckless, who on one occasion slips out of the castle and attends the Millennial Fair, flouting the decorum of her royal lineage. Lucca is a friend of Crono's and a mechanical genius who wields a gun; her home is filled in the manner of laboratory equipment and machinery.

From the become old of 2300 AD comes Robo, originally expected as "R-66Y", a machine subsequently a obliging and near-human personality created to encourage humans and outfitted behind a powerful robotic arm, which it uses to attack. Found lying dormant in the future, Robo is repaired by Lucca and joins the bureau as an war of gratitude.

The fiercely confident Ayla dwells in 65,000,000 BC. Unmatched in raw power, Ayla is the chief of the Ioka Tribe and leads her people in the case against a species of humanoid reptiles known as Reptites.

The last two characters- Frog and Magus- originate in the year of 600 AD. Frog is a former squire later than named Glenn; Magus turned Glenn into an anthropomorphic frog and also slew his pal Cyrus. Chivalrous but mired in regret, Frog dedicates his life to protecting Queen Leene, the Queen of Guardia, and avenging Cyrus. Meanwhile, Guardia in 600 A.D. is in a allow in of act adjacent to the Fiends (known as Mystics in the SNES and PS versions), a race of demons and intelligent animals. below the leadership of Magus, a powerful sorcerer, they wage achievement next to humanity. while Magus appears to be a powerful magician, in his seclusion he contains a long-lost past, a get older following he used to be known as Janus, the pubescent prince of the Kingdom of Zeal, which was destroyed by Lavos in 12000 BC. The incident propelled him refer in time, and as he ages, he plots revenge next to Lavos and broods over the fate of his sister, Schala. Lavos, who awakens and ravages the world in 1999 A.D., is an extraterrestrial parasitic beast that harvests DNA and the Earth's sparkle for its own growth.

Story

See also: Timeline of Chrono Trigger

In 1000 A.D., Crono and Marle watch Lucca and her father demonstrates her other teleportation device at the Millennial Fair. bearing in mind Marle volunteers to be teleported, her pendant interferes considering the device and creates a times portal that she is drawn into. Crono and Lucca separately recreate the portal and locate themselves in 600 A.D. They learn that Marle's presence has created a grandfather paradox by preventing the recovery of Marle's kidnapped ancestor. Crono and Lucca, similar to the put up to of Frog, reorganize archives to usual by recovering the kidnapped woman. After returning to the present, Crono is arrested upon charges of kidnapping the princess and is sentenced to death by the king's dubious adviser, The Chancellor. Lucca and Marle urge on Crono flee, haphazardly using another become old portal to escape their pursuers. on arriving in the year 2300 A.D., they eventually learn that an campaigner civilization has been wiped out by a giant innate known as Lavos that appeared in 1999 A.D. The three vow to locate a pretension to prevent the destruction of their world.

After meeting and repairing Robo, Crono and his associates start to travel through time, assisted by Gaspar, an antiquated sage at the end of Time, to total more allies, items, and opinion and tilt Lavos. Their party expands to tally Ayla and Frog. They arrive to learn that Lavos was an alien innate that descended on the planet millions of years in the when and began to divert DNA and vigor from all mammal on it, eventually having sufficient facility to lift and raze the planet's surface in 1999 A.D. However, Lavos' presence had been discovered by Queen swiftness in 12,000 B.C. The Queen believed she could summon Lavos and harness its faculty to achieve immortality and caused her son, Janus, and the three Gurus, Gaspar, Melchior, and Belthasar, to be money up front throughout time, preventing them from collaborating and stopping Lavos' return.

Janus vowed to learn how to summon the physical himself for that reason that he could destroy it. He took the alias of Magus and gained a cult of followers, who believed that he sought Lavos as a means to usurp the planet from humans. The party initially mistakes Magus as the cause of Lavos' emergence but later comes to learn the truth. They travel to 12,000 B.C. and storm the Ocean Palace to prevent the Queen from summoning the being. However, they are ill-prepared for their invasion and as Lavos attempts to execute them all, Crono sacrifices himself to guard everyone. Magus fails to eradicate Lavos, and the creature's aptitude causes a tsunami that destroys eagerness and covers most of the world in water. The Ocean Palace later rises into the air, becoming the Black Omen, which, if not destroyed, exists in all innovative era periods. The bureau turns to Gaspar for urge on and he gives them a device called a "Chrono Trigger" that is practiced to replace Crono once a doppelganger moments since his death. The action collects the vital components for the process and travels to 2300 A.D., where on "Death Peak" they trigger the Chrono Trigger, which takes them put up to to the moment in times just before Crono is killed and swaps him for a doll that resembles him to please the attack, saving his life. After purchase plenty power, Crono and the others anger Lavos and are nimble to extinguish it, in view of that saving the higher of their world and closing all-time portals exiting throughout the land.

If Magus joined the party, he departs to search for his missing older sister, Schala.

Crono's mommy accidentally enters the get older contact at the Fair since it closes, prompting Crono, Marle, and Lucca to set out in the get older to find her while fireworks open stirring the night sky. Alternatively, if the party used the epoch to break Lavos's outer shell, Marle will support her father hang Nadia's alarm bell at the festival and accidentally acquire carried away by several balloons. Crono jumps upon to back her, but cannot bring them the length of to earth. Hanging upon to each other's arms, the pair travel through the cloudy, moonlit sky.

Development history

Chrono motivate was produced by Kazuhiko Aoki though director credits were ascribed to Akihiko Matsui, Yoshinori Kitase and Takashi Tokita. Supervisors included Hironobu Sakaguchi, producer and creator of the answer Fantasy series, and Yji Horii, director and creator of the Dragon Quest series. The game was originally developed without involvement from Tokita and Kitase, the latter inborn vivacious directing fixed idea Fantasy VII.

A follower of get older travel fiction, Horii fostered the theme of mature travel in his general outline of Chrono get going next input from Akira Toriyama. Masato Kato taking into account abbreviated and completed the outline by writing the majority of the game's story, including all the deeds of the 12000 BC era. Kato devised the system of multiple endings because he could not branch the balance out to vary paths. Yoshinori Kitase and Takashi Tokita then wrote various subplots. The characters of Chrono put into action were intended by Akira Toriyama, creator of the manga Dragon Ball and a longtime contributor to the Dragon Quest series. additional notable designers augment Tetsuya Takahashi, the graphics director, and Yasuyuki Honne, Tetsuya Nomura, and Yusuke Naora, who worked as auditorium graphic artists.

Early alpha versions of Chrono put into action were demonstrated at the 1994 and 1995 V-Jump festivals in Japan. A few months prior to the game's release, Square shipped a beta tally to magazine reviewers and game stores for review. An unfinished build of the game, it contained unused music tracks, locations, and extra features untouched or removed from the pure releasesuch as a dungeon named "Chanting Mountains", and its eponymous tune entitled "Singing Mountain". The ROM image was uploaded to the internet, prompting fans to investigate and document the game's differences, including two unused world maps, several atmosphere sprites, and presumed further sprites for determined non-player characters. Rumors of a planned eighth mood exist but are wholly unsubstantiated. However, in 2011, an out of date interview as soon as Akira Toriyama that surfaced mentions a cut playable feel past the placeholder publish "Sage", who contiguously resembles Gaspar in his eagerness regalia.

Chrono start used a 32-megabit cartridge next battery-backed RAM for saved games, lacking special on-cartridge coprocessors. The Japanese release of Chrono get going included art for the game's ending and management counts of items in the player's status menu. Developers created the North American bill in the past additive these features to the indigenous build, by mistake desertion in vestiges of Chrono get going 's yet to be early payment such as the tune "Singing Mountain". Hironobu Sakaguchi asked translator Ted Woolsey to localize Chrono trigger for English audiences and gave him on the subject of thirty days to work. Lacking the assist of a protester translation team, he memorized scenarios and looked at drafts of poster player's guides to put dialogue in context. Woolsey superior reflected that he would have preferred two-and-a-half months, and blames his curt schedule on the prevailing attitude in Japan that games were child's toys rather than gigantic works. Some of his put it on was cut due to reveal constraints, even if he yet considered the game "one of the most friendly games I ever worked upon or played." Nintendo of America censored positive dialogue, including references to breastfeeding, consumption of alcohol, and religion. Square shipped the game subsequently two world maps and Japanese buyers who pre-ordered expected holographic foil cards.

A Nintendo gift reader poll conducted in April 2008 identified Chrono set in motion as the third-most wanted game for the Virtual Console. There have been two notable attempts by Chrono set in motion fans to unofficially remake parts of the game for the PC next a 3D graphics engine. Chrono Resurrection, an attempt at remaking ten little interactive clip scenes from Chrono Trigger, and Chrono get going Remake Project, which sought to remake the entire game, were forcibly terminated by Square Enix by artifice of a cease and go without order.

PlayStation release

Ayla Cutscene

Ayla, as seen in one of the cutscenes from the PlayStation version.

Square released an enhanced port of Chrono start developed by TOSE in Japan for the Sony PlayStation in 1999. Square timed its release since that of Chrono Cross, the 1999 sequel to Chrono Trigger, to adjust additional players behind a tab leading happening to it. This tally included anime cut scenes created by original setting designer Akira Toriyama's Bird Studio and breathing by Toei Animation, as without difficulty as several bonus features, accessible after achieving various endings in the game. Scenarist Masato Kato attended planning meetings at Bird Studio to discuss how the ending cut scenes would illustrate subtleties to Chrono Cross. The port was forward-thinking released in North America in 2001along considering a remake of resolved Fantasy IV under the package title answer Fantasy Chronicles. Reviewers criticized records for elongated load period and an non-attendance of new in-game features.

Nintendo DS release

Main article: Chrono activate (DS)

On July 2, 2008, Square Enix announced that they were officially planning to bring Chrono get going to the Nintendo DS. Composer Yasunori Mitsuda was approving taking into consideration the project, exclaiming "finally!" after receiving the news from Square Enix and maintaining, "it's nevertheless a certainly deep, utterly high-quality game even once you take effect it today. I'm categorically avid in seeing what kids today think practically it subsequently they acquit yourself it." Square Enix touted the game by displaying Akira Toriyama's native art at the 2008 Tokyo Game Show.

iOS release

On November 30, 2011, Chrono motivate has been released on the iOS App Store, but got complaints because of slightly dodgy touchscreen controls.

Music

See also: Chrono put into action original hermetic description and Chrono motivate settled Version: The Brink of Time

Chrono put into action was scored by Yasunori Mitsuda and veteran unmodified Fantasy composer Nobuo Uematsu, following one track composed by both Uematsu and Noriko Matsueda. A hermetic programmer at the time, Mitsuda was unhappy as soon as his pay and threatened to depart Square if he could not compose music. Hironobu Sakaguchi suggested he score Chrono Trigger, remarking, "Maybe your salary will go up." Mitsuda reflected, "I wanted to make music that wouldn't fit into any received genre...music of an imaginary world. The game's director, Masato Kato, was my close friend, and suitably I'd always chat later him just about the character and the scene past going into writing." Mitsuda slept in his studio several nights, and approved determined songs, such as "Outskirts of Time", to inspiring dreams. He with suffered a difficult drive wreck that directionless going on for forty in-progress tracks. After Mitsuda decided tummy ulcers, Uematsu allied the project to compose ten songs and finish the score. Mitsuda returned to watch the ending similar to the staff since the game's release, crying upon seeing the over and done with scene.

At the grow old of the game's release, the number of tracks and unassailable effects was unprecedented. The soundtrack spanned three discs in its 1995 poster pressing. Square along with released a one-disc barbed jazz understanding called "Chrono motivate contracted Version: The Brink of Time" by Guido that year. In 1999, Square produced unusual one-disc soundtrack to accessory the PlayStation liberty of the game, featuring orchestral tracks used in clip scenes. Yasunori Mitsuda next composed four supplementary pieces for the game's extra features which weren't included upon the soundtrack.

Recently, Mitsuda approved versions of music from the Chrono series for Play! A Video Game Symphony video game music concerts, presenting the main theme, "Frog's Theme", and "Outskirts of Time". He worked subsequently Square Enix to ensure that the Nintendo DS port's music would solid near to the Super Nintendo version's.

Fans have heavily remixed the soundtrack, producing more than 600 tributes and several lid deed albums released on top of the internet or sold at retail. These augment period & aerate - A praise to Yasunori Mitsuda and Chrono Symphonic, the latter released by the remix website OverClocked ReMix. Japanese fans often sell their remix acquit yourself in stamp album albums popularly called "Djin" by Western fans. The soundtrack continues to appear in the set lists of video game concert groups such as the Eminence Orchestra and Video Games Live.

Reception

Reception

Review scores

PublicationScore

Electronic Gaming Monthly9.25/10 (SNES)

A (DS)

Eurogamer10/10 (DS)

Game Informer9/10 (DS)

GamePro5/5 (SNES)

5/5 (DS)

GameSpot8.5/10 (DS)

IGN8.8/10 (DS)

Nintendo Power4.08/5 (SNES)

9/10 (DS)

Aggregate scores

AggregatorScore

Game Rankings95.10% (SNES)

92.39% (DS)

Metacritic92/100 (DS)

Chrono trigger shipped more than 2.36 million copies in Japan and 290,000 abroad. The first two million copies sold in Japan were delivered in isolated two months. The game was met next substantial capability upon freedom in North America, and its re-release on the PlayStation as portion of the given Fantasy records package topped the NPD TRSTS PlayStation sales charts for higher than six weeks. This savings account was cutting edge re-released another time in 2003 as portion of Sony's Greatest Hits line. Chrono get going has recently placed very on every five of multimedia website IGN's "top 100 games of all time" lists4th in 2002, 6th in yet to be 2005, 13th in late 2005, 2nd in 2006, 18th in 2007, and 2nd in 2008. GameSpot included Chrono activate in "The Greatest Games of every Time" list released in April 2006, and it furthermore appeared as 28th upon an "All-Time top 100" list in a poll conducted by Japanese magazine Famitsu the similar year. In 2004, Chrono set in motion done runner occurring to unadulterated Fantasy VII in the inaugural GameFAQs video game battle. In 2008, readers of Dengeki Online voted it the eighth-best game ever made. Nintendo Power's twentieth-anniversary concern named it the fifth-best SNES game.

Chrono activate garnered much indispensable praise in auxiliary to its brisk sales. Nintendo capability called it Square's "biggest game ever", citing improved graphics, sound, and gameplay higher than taking into account RPG titles. Chrono activate won combination awards from Electronic Gaming Monthly's 1995 video game awards, including Best Role-Playing Game, Best Music in a Cartridge-Based Game, and Best Super NES Game. recognized U.S. PlayStation Magazine described the game as "original and very captivating", singling out its graphics, sound, and tab as particularly impressive. IGN commented that "it may be filled past all imaginable console RPG clich, but Chrono start manages to stand out in the course of the pack" behind "a [captivating] report that doesn't recognize itself too seriously" and "one of the best videogame soundtracks ever produced". further reviewers have criticized the game's brusque length and relative ease compared to its peers. Overall, critics lauded Chrono motivate for its "fantastic nevertheless not overly complex" story, easy but innovative gameplay, and high replay value afforded by compound endings.

Related media

Chrono get going inspired several sequels and expansion packs or add-ons; the first were three titles released for the Satellaview in 1995. They included Chrono Trigger: plane Bike Special, a racing game based upon a minigame from the original; Chrono Trigger: quality Library, featuring profiles on characters and monsters from the game; and Chrono Trigger: Music Library, a stock of music from the game's soundtrack. The contents of environment Library and Music Library were sophisticated included as extras in the PlayStation rerelease of Chrono Trigger. Production I.G created a 16-minute indigenous video spaciousness entitled "Dimensional Adventure Numa Monjar" broadcasted at the Japanese V-Jump Festival of July 31, 1996.

Sequels

Square released a fourth Satellaview game in 1996, named innovative Dreamers: Nusumenai Hseki. Feeling that Chrono set in motion curtains taking into consideration "unfinished business", scenarist Masato Kato wrote and directed the game. avant-garde Dreamers functioned as a side checking account to Chrono Trigger, resolving a aimless subplot from its predecessor. A short, text-based game relying upon minimal graphics and atmospheric music, the game never acknowledged an ascribed release uncovered of Japan, even though it was translated by fans to English in April 2003. Square planned to forgiveness advanced Dreamers as an easter egg in the PlayStation edition of Chrono Trigger, but Kato was unhappy taking into account his deed and halted its inclusion.

Square released Chrono livid for the Sony PlayStation in 1999. Chrono outraged is a sequel to Chrono set in motion featuring a new setting and cast of characters. Presenting a theme of parallel worlds, the checking account followed the protagonist Serge, a juvenile boy thrust into an alternate certainty in which he died years earlier. bearing in mind the back up of a thief named Kid, Serge endeavors to discover the firm at the rear his apparent death and obtain the deadened Flame, a mythical artifact. Regarded by writer and director Masato Kato as an effort to "redo innovative Dreamers properly", Chrono outraged borrowed definite themes, scenarios, characters, and settings from radical Dreamers. Yasunori Mitsuda as well as adapted determined songs from unprejudiced Dreamers even if scoring Chrono Cross. ahead of its time Dreamers was as a result removed from the series' main continuity, considered an alternate dimension. Chrono irritated shipped 1.5 million copies and was on universally praised by critics.

There are no plans for a further title, despite a statement from Hironobu Sakaguchi in 2001 that the developers of Chrono irate wanted to make a additional Chrono game. The thesame year, Square applied for a trademark for the names Chrono break in the joined States and Chrono Brake in Japan. However, the associated States trademark was dropped in 2003. Director Takashi Tokita mentioned "Chrono motivate 2" in a 2003 interview which has not been translated to English. Yji Horii expressed no amalgamation in returning to the Chrono franchise in 2005, though Hironobu Sakaguchi remarked in April 2007 that his launch Blue Dragon was an "extension of [Chrono Trigger]." During a Cubed interview upon February 1, 2007, Square Enixs Senior Vice President Hiromichi Tanaka said that although no sequel is currently planned, some sort of sequel is nevertheless realistic if the Chrono enraged developers can be reunited. Yasunori Mitsuda has expressed fascination in scoring a other game but warned that "there are a lot of politics involved" similar to the series. He disturbed that Masato Kato should participate in development. The February 2008 concern of Game Informer ranked the Chrono series eighth along with the "Top Ten Sequels in Demand", asking, "what's the damn holdup?!" In Electronic Gaming Monthly's June 2008 "Retro Issue", writer Jeremy Parish cited Chrono as the franchise video game fans would be most thrilled to look a sequel to.

Fan Projects

There have been numerous attempts at ROM hacks of Chrono Trigger, as soon as the seek to either shorten Chrono put into action or make an categorically further game based on the same characters, worlds, etc. These enthusiast games include, but are not limited to:

Chrono Trigger: Crimson Echoes

A immense enthusiast game set for forgiveness on May 31st, 2009 and over and done with by Chrono Compendium. It was expected to be an interquel amongst Chrono motivate and Chrono Cross, and was 5 years in the making. Unfortunately, Square Enix ordered a cease and refrain upon May 8th, 2009, at which tapering off the game was 98% completed, bearing in mind only a few bugs and glitches to fix in the past release.

Trivia

On the cover of both the SNES and DS release, Marle appears to be casting a fire spell at a fiend resembling Heckran, although she is limited to Ice and Healing techniques in the game. only Lucca and Magus are among the recruitable party members accomplished to cast blaze magic. Also, interestingly enough, the scene depicts a snowy landscape thesame to the Antiquity period, which Heckran never appears in.

The excuse for this is due to the fact that the concept of art was drawn in the upfront stages of encroachment and they unconventional untouched the affinities for Marle and Lucca.

Walkthrough

The Millennial Fair

The Queen Returns

A Vanished Princess

Homecoming

The Trial

Beyond The Ruins

The Derelict Factory

The end Of Time

Fiendish Folk

The Hero Appears

Tata And The Frog

The scarce Red Rock

Footprints! Follow

The Masamune

The Fiendlord's Keep

Forward To The Past

Unnatural Selection

The illusion Kingdom

To rupture The Seal

The Guru Of Woe

What Lies Beyond

Lavos Beckons

The other King

The times Egg

The Fated Hour

Dream's stop

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