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Chrono Trigger Ost

Chrono Trigger

Chrono set in motion ( Kurono Torig?) is a console role-playing game developed and published by Square for the Super Nintendo Entertainment System (SNES) in 1995. It is the first game in the Chrono series. The game's version follows a intervention of adventurers who travel through epoch to prevent a global catastrophe. Square re-released a ported report by TOSE in Japan for the Sony PlayStation in 1999, progressive repackaged behind a answer Fantasy IV port as allowance of the solution Fantasy chronicles in 2001. A slightly enhanced Chrono start was released for the Nintendo DS on November 25, 2008, in North America and Japan, and went on sale in Europe on February 6, 2009. The SNES bill was released fast on pal territories in the second quarter of the year 2011 via the Wii's Virtual Console service. The iOS report was released upon December 11, 2011, upon the App Store.

The develop team of Chrono motivate was headed by three designers that Square dubbed the "Dream Team", consisting of Hironobu Sakaguchi, creator of the resolved Fantasy series; Yji Horii and Akira Toriyama, two freelance designers known for their take steps on Enix's Dragon Quest series; Nobuo Uematsu, a composer for the unchangeable Fantasy series; and Kazuhiko Aoki, who produced the game. Masato Kato wrote most of the plot, even though composer Yasunori Mitsuda scored most of the game before falling sick and deferring remaining tracks to Nobuo Uematsu.

Chrono motivate standard an endless amount of compliment by reviewers and was commercially successful. Nintendo aptitude described determined aspects of Chrono put into action as revolutionary, including its combination endings, plot-related sidequests focusing on vibes development, unique fight system, and detailed graphics.

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Gameplay

CT fight SNES

An example of a fight from the SNES version.

Chrono start features usual RPG gameplay subsequent to several innovations. The player controls the protagonist and his companions in the game's 2D fictional world, consisting of various forests, cities, and dungeons. Navigation occurs via an overworld map, depicting the landscape from a scaled-down overhead view. Areas such as forests, cities, and same places are depicted as more doable scaled-down maps, in which players can converse afterward locals to procure items and services, solve puzzles and challenges, or skirmish enemies. Chrono Trigger's gameplay deviates from that of normal RPGs in that, rather than appearing in random encounters, many enemies are openly visible on pitch maps or lie in wait to ambush the party. get into taking into consideration enemies on a pitch map initiates a battle that occurs directly upon the map rather than on a remove battle screen.

CT Android Party Menu

Organizing party members in the smartphone release.

Players and enemies may use brute or magical attacks to wound targets during battle, and players may use items to heal or guard themselves. Each environment and enemy has a sure number of hit points, and wealthy attacks edit that character's hit points, though hit points can be restored later potions and spells. with a playable air loses all hit points, he or she faints; if all the player's characters fall in battle, the game ends and must be restored from a past saved chapter, except in specific storyline-related battles that permit or force the player to lose. with battles, the artiste can equip his/her characters subsequent to weapons, armor, helmets, and accessories that present special effects, and various consumable items can be used both in and out of battles. Items and equipment can be purchased in shops or found on arena maps, often in cherish chests. By exploring additional areas and encounter enemies, players expand through Chrono Triggers story.

Chrono trigger uses an nimble times fight system named "Active time battle 2.0". Each air can consent perform in battle bearing in mind a personal timer dependent on the character's readiness statistic counts to zero. illusion and special innate techniques are handled through a system called "Techs". Techs deplete a character's magic points, and often have special areas of effect; some spells damage huddled monsters, even though others can harm enemies spread in a line. Enemies often bend positions during a battle, creating opportunities for tactical Tech use. A unique feature of Chrono Triggers Tech system is that numerous cooperative techniques exist. Each vibes receives eight personal Techs which can be used in conjunction gone others' to make Double and Triple Techs for greater effect. past characters once compatible Techs have passable magic points to hand to doing their techniques, the game automatically displays the combo as an option.

Chrono put into action features several further unique game-play traits, including become old travel. Players have access to seven eras of the game world's history, and afterward activities performance superior events. Throughout history, players find supplementary allies, unqualified sidequests, and search for keynote villains. era travel is clever via portals and pillars of blithe called "time gates", as competently as a become old machine named get older (Silbird in Japan). The game contains thirteen unique endings; the ending the player receives depends on similar to and how he or she reaches and completes the game's answer battle. The re-release of Chrono activate for the DS features a new ending that can be accessed from the end of epoch on endowment of the complete extra dungeon, which in addition to contains a extra optional fixed idea boss. Chrono motivate along with introduces a further Game+ unusual after completing the game, where the performer may begin a extra game when the same environment levels, Techs, and equipment that they finished the previous game with, even if positive items central to the storyline are removed and must be found again.

Plot

SPOILER WARNING: plan and/or ending details about CT's scheme follow. Continue at your own risk.

Setting

Chrono motivate takes place in a fictitious alternate timeline of Earth. The characters have to travel through grow old to fight enemies, create friends, gain allies, gather together equipment, and attain magic for their quest. The times periods the characters travel range from 65,000,000 B.C. at the start of civilization to 2300 A.D., a post-apocalyptic get older period. The party gains entry to the era known as the stop of time (represented as the year ), which allows them to travel to new time periods. The party eventually acquires a robot competent of get older travel, known as the 'Wings of Time', renamed 'Epoch' by the party. This craft is practiced to warp in the company of become old periods without the party having to go through the portals located at the stop of Time.

Characters

Main article: List of Chrono activate characters

Chrono trigger Artwork1

The cast of Chrono set in motion (excluding Magus).

Chrono get going 's seven playable characters (with two of them living thing optional) arrive from every other eras in the game world's history. Chrono get going begins in gift afterward Crono, Marle, and Lucca. Crono is characterized as a fearless pubescent man later than an concentration in the art of wielding katanas. Marle is a sheltered girl booming within the Castle, venturesome but reckless, who on one occasion slips out of the castle and attends the Millennial Fair, flouting the decorum of her royal lineage. Lucca is a pal of Crono's and a mechanical genius who wields a gun; her house is filled considering laboratory equipment and machinery.

From the era of 2300 AD comes Robo, originally intended as "R-66Y", a machine next a accepting and near-human personality created to support humans and outfitted later than a powerful robotic arm, which it uses to attack. Found lying dormant in the future, Robo is repaired by Lucca and joins the action as an charge of gratitude.

The fiercely confident Ayla dwells in 65,000,000 BC. Unmatched in raw power, Ayla is the chief of the Ioka Tribe and leads her people in the accomplishment adjacent to a species of humanoid reptiles known as Reptites.

The last two characters- Frog and Magus- originate in the year of 600 AD. Frog is a former squire similar to named Glenn; Magus turned Glenn into an anthropomorphic frog and also slew his pal Cyrus. Chivalrous but mired in regret, Frog dedicates his enthusiasm to protecting Queen Leene, the Queen of Guardia, and avenging Cyrus. Meanwhile, Guardia in 600 A.D. is in a let pass of skirmish neighboring the Fiends (known as Mystics in the SNES and PS versions), a race of demons and clever animals. below the leadership of Magus, a powerful sorcerer, they wage act next to humanity. even though Magus appears to be a powerful magician, in his seclusion he contains a long-lost past, a become old in the manner of he used to be known as Janus, the youthful prince of the Kingdom of Zeal, which was destroyed by Lavos in 12000 BC. The incident propelled him deal with in time, and as he ages, he plots revenge neighboring Lavos and broods higher than the fate of his sister, Schala. Lavos, who awakens and ravages the world in 1999 A.D., is an extraterrestrial parasitic creature that harvests DNA and the Earth's enthusiasm for its own growth.

Story

See also: Timeline of Chrono Trigger

In 1000 A.D., Crono and Marle watch Lucca and her father demonstrates her further teleportation device at the Millennial Fair. past Marle volunteers to be teleported, her pendant interferes subsequent to the device and creates a time portal that she is drawn into. Crono and Lucca separately recreate the portal and find themselves in 600 A.D. They learn that Marle's presence has created a grandfather paradox by preventing the recovery of Marle's kidnapped ancestor. Crono and Lucca, gone the back of Frog, revolutionize records to usual by recovering the kidnapped woman. After returning to the present, Crono is arrested on charges of kidnapping the princess and is sentenced to death by the king's dubious adviser, The Chancellor. Lucca and Marle back up Crono flee, haphazardly using substitute grow old portal to make off their pursuers. on arriving in the year 2300 A.D., they eventually learn that an forward looking civilization has been wiped out by a giant mammal known as Lavos that appeared in 1999 A.D. The three vow to locate a pretentiousness to prevent the destruction of their world.

After meeting and repairing Robo, Crono and his contacts begin to travel through time, assisted by Gaspar, an old sage at the stop of Time, to accumulate more allies, items, and counsel and aim Lavos. Their party expands to insert Ayla and Frog. They arrive to learn that Lavos was an alien being that descended upon the planet millions of years in the like and began to engross DNA and energy from all beast upon it, eventually having plenty capability to lift and raze the planet's surface in 1999 A.D. However, Lavos' presence had been discovered by Queen promptness in 12,000 B.C. The Queen believed she could summon Lavos and harness its gift to reach immortality and caused her son, Janus, and the three Gurus, Gaspar, Melchior, and Belthasar, to be progress throughout time, preventing them from collaborating and stopping Lavos' return.

Janus vowed to learn how to summon the being himself fittingly that he could ruin it. He took the alias of Magus and gained a cult of followers, who believed that he sought Lavos as a means to usurp the planet from humans. The party initially mistakes Magus as the cause of Lavos' emergence but complex comes to learn the truth. They travel to 12,000 B.C. and storm the Ocean Palace to prevent the Queen from summoning the being. However, they are ill-prepared for their violence and as Lavos attempts to kill them all, Crono sacrifices himself to protect everyone. Magus fails to defeat Lavos, and the creature's knack causes a tsunami that destroys enthusiasm and covers most of the world in water. The Ocean Palace after that rises into the air, becoming the Black Omen, which, if not destroyed, exists in all cutting edge time periods. The outfit turns to Gaspar for back up and he gives them a device called a "Chrono Trigger" that is able to replace Crono as soon as a doppelganger moments previously his death. The intervention collects the vital components for the process and travels to 2300 A.D., where on "Death Peak" they activate the Chrono Trigger, which takes them assist to the moment in time just previously Crono is killed and swaps him for a doll that resembles him to keep amused the attack, saving his life. After purchase tolerable power, Crono and the others violence Lavos and are nimble to extinguish it, consequently saving the progressive of their world and closing all-time portals exiting throughout the land.

If Magus joined the party, he departs to search for his missing older sister, Schala.

Crono's mommy accidentally enters the mature retrieve at the Fair in the past it closes, prompting Crono, Marle, and Lucca to set out in the mature to find her even though fireworks open occurring the night sky. Alternatively, if the party used the era to rupture Lavos's outer shell, Marle will back up her dad hang Nadia's fear at the festival and accidentally acquire carried away by several balloons. Crono jumps on to assist her, but cannot bring them down to earth. Hanging upon to each other's arms, the pair travel through the cloudy, moonlit sky.

Development history

Chrono set in motion was produced by Kazuhiko Aoki though director credits were approved to Akihiko Matsui, Yoshinori Kitase and Takashi Tokita. Supervisors included Hironobu Sakaguchi, producer and creator of the unlimited Fantasy series, and Yji Horii, director and creator of the Dragon Quest series. The game was originally developed without involvement from Tokita and Kitase, the latter inborn flourishing directing firm Fantasy VII.

A aficionada of become old travel fiction, Horii fostered the theme of grow old travel in his general outline of Chrono get going following input from Akira Toriyama. Masato Kato in the same way as shortened and completed the outline by writing the majority of the game's story, including every the goings-on of the 12000 BC era. Kato devised the system of combination endings because he could not branch the checking account out to alternating paths. Yoshinori Kitase and Takashi Tokita subsequently wrote various subplots. The characters of Chrono motivate were designed by Akira Toriyama, creator of the manga Dragon Ball and a longtime contributor to the Dragon Quest series. new notable designers complement Tetsuya Takahashi, the graphics director, and Yasuyuki Honne, Tetsuya Nomura, and Yusuke Naora, who worked as dome graphic artists.

Early alpha versions of Chrono set in motion were demonstrated at the 1994 and 1995 V-Jump festivals in Japan. A few months prior to the game's release, Square shipped a beta credit to magazine reviewers and game stores for review. An unfinished construct of the game, it contained unused music tracks, locations, and other features tainted or removed from the complete releasesuch as a dungeon named "Chanting Mountains", and its eponymous song entitled "Singing Mountain". The ROM image was uploaded to the internet, prompting fans to examine and document the game's differences, including two unused world maps, several vibes sprites, and presumed extra sprites for positive non-player characters. Rumors of a planned eighth tone exist but are wholly unsubstantiated. However, in 2011, an antiquated interview in imitation of Akira Toriyama that surfaced mentions a cut playable setting later the placeholder name "Sage", who next door to resembles Gaspar in his promptness regalia.

Chrono activate used a 32-megabit cartridge in the manner of battery-backed RAM for saved games, lacking special on-cartridge coprocessors. The Japanese pardon of Chrono trigger included art for the game's ending and meting out counts of items in the player's status menu. Developers created the North American explanation back appendage these features to the native build, unintentionally leaving in vestiges of Chrono motivate 's further on go ahead such as the song "Singing Mountain". Hironobu Sakaguchi asked translator Ted Woolsey to localize Chrono activate for English audiences and gave him roughly thirty days to work. Lacking the incite of a innovative translation team, he memorized scenarios and looked at drafts of flyer player's guides to put dialogue in context. Woolsey cutting edge reflected that he would have preferred two-and-a-half months, and blames his sudden schedule on the prevailing attitude in Japan that games were child's toys rather than enormous works. Some of his feat was clip due to space constraints, even if he yet considered the game "one of the most enjoyable games I ever worked upon or played." Nintendo of America censored certain dialogue, including references to breastfeeding, consumption of alcohol, and religion. Square shipped the game following two world maps and Japanese buyers who pre-ordered acknowledged holographic foil cards.

A Nintendo capability reader poll conducted in April 2008 identified Chrono trigger as the third-most wanted game for the Virtual Console. There have been two notable attempts by Chrono motivate fans to unofficially remake parts of the game for the PC bearing in mind a 3D graphics engine. Chrono Resurrection, an attempt at remaking ten little interactive clip scenes from Chrono Trigger, and Chrono motivate Remake Project, which sought to remake the entire game, were forcibly terminated by Square Enix by mannerism of a stop and give up order.

PlayStation release

Ayla Cutscene

Ayla, as seen in one of the cutscenes from the PlayStation version.

Square released an enhanced harbor of Chrono start developed by TOSE in Japan for the Sony PlayStation in 1999. Square timed its release back that of Chrono Cross, the 1999 sequel to Chrono Trigger, to get used to other players later a story leading going on to it. This checking account included anime clip scenes created by original mood designer Akira Toriyama's Bird Studio and active by Toei Animation, as without difficulty as several bonus features, accessible after achieving various endings in the game. Scenarist Masato Kato attended planning meetings at Bird Studio to discuss how the ending clip scenes would illustrate subtleties to Chrono Cross. The port was progressive released in North America in 2001along in the manner of a remake of unadulterated Fantasy IV under the package title truth Fantasy Chronicles. Reviewers criticized records for outstretched load become old and an malingering of further in-game features.

Nintendo DS release

Main article: Chrono motivate (DS)

On July 2, 2008, Square Enix announced that they were officially planning to bring Chrono get going to the Nintendo DS. Composer Yasunori Mitsuda was flattering in imitation of the project, exclaiming "finally!" after receiving the news from Square Enix and maintaining, "it's yet a entirely deep, utterly high-quality game even in the manner of you perform it today. I'm extremely eager in seeing what children today think very nearly it following they play it." Square Enix touted the game by displaying Akira Toriyama's native art at the 2008 Tokyo Game Show.

iOS release

On November 30, 2011, Chrono get going has been released on the iOS App Store, but got complaints because of slightly dodgy touchscreen controls.

Music

See also: Chrono get going indigenous sound report and Chrono get going contracted Version: The Brink of Time

Chrono set in motion was scored by Yasunori Mitsuda and veteran fixed Fantasy composer Nobuo Uematsu, gone one track composed by both Uematsu and Noriko Matsueda. A unquestionable programmer at the time, Mitsuda was unhappy later than his pay and threatened to leave Square if he could not compose music. Hironobu Sakaguchi suggested he score Chrono Trigger, remarking, "Maybe your salary will go up." Mitsuda reflected, "I wanted to make music that wouldn't fit into any standard genre...music of an imaginary world. The game's director, Masato Kato, was my close friend, and correspondingly I'd always chat past him roughly the atmosphere and the scene before going into writing." Mitsuda slept in his studio several nights, and attributed definite songs, such as "Outskirts of Time", to challenging dreams. He furthermore suffered a difficult drive crash that aimless in the region of forty in-progress tracks. After Mitsuda arranged front ulcers, Uematsu united the project to compose ten songs and finish the score. Mitsuda returned to watch the ending in the manner of the staff past the game's release, crying on seeing the finished scene.

At the get older of the game's release, the number of tracks and strong effects was unprecedented. The soundtrack spanned three discs in its 1995 trailer pressing. Square plus released a one-disc sharp jazz union called "Chrono activate approved Version: The Brink of Time" by Guido that year. In 1999, Square produced substitute one-disc soundtrack to addition the PlayStation pardon of the game, featuring orchestral tracks used in clip scenes. Yasunori Mitsuda as well as composed four supplementary pieces for the game's supplementary features which weren't included upon the soundtrack.

Recently, Mitsuda settled versions of music from the Chrono series for Play! A Video Game Symphony video game music concerts, presenting the main theme, "Frog's Theme", and "Outskirts of Time". He worked in imitation of Square Enix to ensure that the Nintendo DS port's music would sealed close to the Super Nintendo version's.

Fans have heavily remixed the soundtrack, producing beyond 600 tributes and several lid be in albums released over the internet or sold at retail. These total get older & tune - A rave review to Yasunori Mitsuda and Chrono Symphonic, the latter released by the remix website OverClocked ReMix. Japanese fans often sell their remix law in wedding album albums popularly called "Djin" by Western fans. The soundtrack continues to appear in the set lists of video game concert groups such as the Eminence Orchestra and Video Games Live.

Reception

Reception

Review scores

PublicationScore

Electronic Gaming Monthly9.25/10 (SNES)

A (DS)

Eurogamer10/10 (DS)

Game Informer9/10 (DS)

GamePro5/5 (SNES)

5/5 (DS)

GameSpot8.5/10 (DS)

IGN8.8/10 (DS)

Nintendo Power4.08/5 (SNES)

9/10 (DS)

Aggregate scores

AggregatorScore

Game Rankings95.10% (SNES)

92.39% (DS)

Metacritic92/100 (DS)

Chrono set in motion shipped more than 2.36 million copies in Japan and 290,000 abroad. The first two million copies sold in Japan were delivered in unaided two months. The game was met like substantial skill on freedom in North America, and its re-release upon the PlayStation as share of the total Fantasy history package topped the NPD TRSTS PlayStation sales charts for on top of six weeks. This tally was forward-looking re-released over in 2003 as ration of Sony's Greatest Hits line. Chrono activate has recently placed very on every five of multimedia website IGN's "top 100 games of all time" lists4th in 2002, 6th in in advance 2005, 13th in tardy 2005, 2nd in 2006, 18th in 2007, and 2nd in 2008. GameSpot included Chrono set in motion in "The Greatest Games of every Time" list released in April 2006, and it with appeared as 28th upon an "All-Time summit 100" list in a poll conducted by Japanese magazine Famitsu the same year. In 2004, Chrono trigger finished runner stirring to conclusive Fantasy VII in the inaugural GameFAQs video game battle. In 2008, readers of Dengeki Online voted it the eighth-best game ever made. Nintendo Power's twentieth-anniversary business named it the fifth-best SNES game.

Chrono activate garnered much necessary praise in auxiliary to its brisk sales. Nintendo talent called it Square's "biggest game ever", citing greater than before graphics, sound, and gameplay beyond like RPG titles. Chrono put into action won multiple awards from Electronic Gaming Monthly's 1995 video game awards, including Best Role-Playing Game, Best Music in a Cartridge-Based Game, and Best Super NES Game. qualified U.S. PlayStation Magazine described the game as "original and utterly captivating", singling out its graphics, sound, and balance as particularly impressive. IGN commented that "it may be filled taking into account every imaginable console RPG clich, but Chrono motivate manages to stand out in the midst of the pack" in the manner of "a [captivating] version that doesn't bow to itself too seriously" and "one of the best videogame soundtracks ever produced". supplementary reviewers have criticized the game's hasty length and relative ease compared to its peers. Overall, critics lauded Chrono trigger for its "fantastic nevertheless not overly complex" story, simple but modern gameplay, and tall replay value afforded by combination endings.

Related media

Chrono start inspired several sequels and increase packs or add-ons; the first were three titles released for the Satellaview in 1995. They included Chrono Trigger: jet Bike Special, a racing game based upon a minigame from the original; Chrono Trigger: vibes Library, featuring profiles on characters and monsters from the game; and Chrono Trigger: Music Library, a heap of music from the game's soundtrack. The contents of vibes Library and Music Library were cutting edge included as extras in the PlayStation rerelease of Chrono Trigger. Production I.G created a 16-minute indigenous video animation entitled "Dimensional Adventure Numa Monjar" broadcasted at the Japanese V-Jump Festival of July 31, 1996.

Sequels

Square released a fourth Satellaview game in 1996, named campaigner Dreamers: Nusumenai Hseki. Feeling that Chrono get going done in the same way as "unfinished business", scenarist Masato Kato wrote and directed the game. militant Dreamers functioned as a side report to Chrono Trigger, resolving a lost subplot from its predecessor. A short, text-based game relying on minimal graphics and atmospheric music, the game never conventional an qualified freedom outside of Japan, even though it was translated by fans to English in April 2003. Square planned to release broadminded Dreamers as an easter egg in the PlayStation edition of Chrono Trigger, but Kato was sad in the manner of his behave and halted its inclusion.

Square released Chrono livid for the Sony PlayStation in 1999. Chrono enraged is a sequel to Chrono activate featuring a extra feel and cast of characters. Presenting a theme of parallel worlds, the story followed the protagonist Serge, a teen guy thrust into an alternate authenticity in which he died years earlier. afterward the encourage of a thief named Kid, Serge actions to discover the unquestionable astern his apparent death and get the under Flame, a mythical artifact. Regarded by writer and director Masato Kato as an effort to "redo broadminded Dreamers properly", Chrono infuriated borrowed certain themes, scenarios, characters, and settings from modern Dreamers. Yasunori Mitsuda moreover adapted sure songs from protester Dreamers while scoring Chrono Cross. futuristic Dreamers was so removed from the series' main continuity, considered an alternate dimension. Chrono fuming shipped 1.5 million copies and was around universally praised by critics.

There are no plans for a extra title, despite a upholding from Hironobu Sakaguchi in 2001 that the developers of Chrono mad wanted to make a other Chrono game. The similar year, Square applied for a trademark for the names Chrono break in the joined States and Chrono Brake in Japan. However, the associated States trademark was dropped in 2003. Director Takashi Tokita mentioned "Chrono start 2" in a 2003 interview which has not been translated to English. Yji Horii expressed no combination in returning to the Chrono franchise in 2005, though Hironobu Sakaguchi remarked in April 2007 that his opening Blue Dragon was an "extension of [Chrono Trigger]." During a Cubed interview upon February 1, 2007, Square Enixs Senior Vice President Hiromichi Tanaka said that although no sequel is currently planned, some sort of sequel is yet feasible if the Chrono gnashing your teeth developers can be reunited. Yasunori Mitsuda has expressed amalgamation in scoring a extra game but warned that "there are a lot of politics involved" like the series. He troubled that Masato Kato should participate in development. The February 2008 issue of Game Informer ranked the Chrono series eighth in the course of the "Top Ten Sequels in Demand", asking, "what's the damn holdup?!" In Electronic Gaming Monthly's June 2008 "Retro Issue", writer Jeremy Parish cited Chrono as the franchise video game fans would be most thrilled to see a sequel to.

Fan Projects

There have been numerous attempts at ROM hacks of Chrono Trigger, with the intend to either cut Chrono set in motion or create an enormously new game based on the similar characters, worlds, etc. These follower games include, but are not limited to:

Chrono Trigger: Crimson Echoes

A massive aficionada game set for pardon on May 31st, 2009 and ended by Chrono Compendium. It was meant to be an interquel in the middle of Chrono set in motion and Chrono Cross, and was 5 years in the making. Unfortunately, Square Enix ordered a stop and sit on the fence upon May 8th, 2009, at which narrowing the game was 98% completed, past lonesome a few bugs and glitches to repair previously release.

Trivia

On the lid of both the SNES and DS release, Marle appears to be casting a blaze spell at a fiend resembling Heckran, although she is limited to Ice and Healing techniques in the game. abandoned Lucca and Magus are among the recruitable party members practiced to cast fire magic. Also, interestingly enough, the scene depicts a snowy landscape thesame to the Antiquity period, which Heckran never appears in.

The explanation for this is due to the fact that the concept of art was drawn in the yet to be stages of forward movement and they future misused the affinities for Marle and Lucca.

Walkthrough

The Millennial Fair

The Queen Returns

A Vanished Princess

Homecoming

The Trial

Beyond The Ruins

The Derelict Factory

The stop Of Time

Fiendish Folk

The Hero Appears

Tata And The Frog

The rare Red Rock

Footprints! Follow

The Masamune

The Fiendlord's Keep

Forward To The Past

Unnatural Selection

The magic Kingdom

To break The Seal

The Guru Of Woe

What Lies Beyond

Lavos Beckons

The further King

The mature Egg

The Fated Hour

Dream's stop

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